84 lines
1.7 KiB
C#

using DG.Tweening;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class RowerAnimation : PFUIPanel
{
List<Sprite> sprites;
Image image;
public bool isFinish = false;
protected override void Awake()
{
base.Awake();
sprites = new List<Sprite>();
for (int i = 1; i <= 30; i++)
{
sprites.Add(Resources.Load<Sprite>($"Images/Rower/序列帧/划船机{i.ToString("0000")}"));
}
image = transform.GetComponent<Image>();
}
protected override void Start()
{
//time = 0;
}
int index = 0;
//float time = 0;
public override void Show()
{
//base.Show();
//index = 0;
////time = 0;
//StartCoroutine(Animation());
}
public void StartAnimation()
{
index = 0;
isFinish = false;
StartCoroutine(Animation());
}
IEnumerator Animation()
{
yield return new WaitForEndOfFrame();
for (int i = 0; i < 15; i++)
{
image.sprite = sprites[i];
yield return new WaitForSeconds(0.02f);
}
for (int i = 15; i < 30; i++)
{
image.sprite = sprites[i];
yield return new WaitForSeconds(0.04f);
}
}
void Update()
{
//time += Time.deltaTime;
//if (time < 0.03)
//{
// return;
//}
//time = 0;
//if (index % 79 == 0)
//{
// index = 0;
//}
//image.sprite = sprites[index];
//index++;
}
public override void Close()
{
StopCoroutine(Animation());
base.Close();
}
}