767 lines
35 KiB
C#
767 lines
35 KiB
C#
using System;
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using System.Linq;
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using System.Collections.Generic;
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using UnityEngine;
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using RenderHeads.Media.AVProVideo;
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using Assets.Scripts.Scenes.VideoRide;
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using Assets.Scenes.Ride.Scripts.Model.RiderModels;
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using UnityEngine.Assertions;
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namespace Assets.AR
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{
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public class ARTrainingController : ARLaneGameObjectsController
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{
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public MediaPlayer mediaPlayer;
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private ARData aRData;
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private RouteDetailData detail;
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private VideoPointsSync videoPointsSync;
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private readonly List<ARLaneGameObject> collisionList = new List<ARLaneGameObject>();
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ARVideoPlayerControl VideoPlayerControl;
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ARLaneGameObject[] rides { get; set; }
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public ARLaneGameObject mainRiderObject { get; set; }
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public Light arLight;
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private Light arBackLight { get; set; }
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public CameraDistance RiderCameraDistance { get; set; }
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public VideoPlayMode VideoControlMode { get; private set; }
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private float autoCameraSwitchTimeCounter = 80f;
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float timers = 0f;
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private VideoGameManager manager;
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public int VisibleModels { get; private set; }
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private int visibleModelsLimit = 20;
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public int VisibleRiderTitlesLimit => this.VisibleModelsLimit + 10;
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public int VisibleModelsLimit
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{
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get => this.visibleModelsLimit;
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set => this.visibleModelsLimit = Mathf.Clamp(value, 20, 100);
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}
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private Dictionary<int, VisibleRiderItem> visibleRiders = new Dictionary<int, VisibleRiderItem>();
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private Dictionary<int, OnlineRiderModel> riders = new Dictionary<int, OnlineRiderModel>();
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//private Dictionary<int, UIRect> riderNameViews { get; set; } //= new Dictionary<int, UIRect>();
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//private Dictionary<int, RiderValueView> riderValueViews = new Dictionary<int, RiderValueView>();
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public GameObject BikerFemalePrefab => Resources.Load<GameObject>("UI/Prefab/AR/VidePlayer");
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public GameObject BikerMalePrefab => Resources.Load<GameObject>("UI/Prefab/AR/VidePlayer_NV");
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private bool paused { get; set; }
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protected override void Start()
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{
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base.Start();
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this.arObjects.Clear();
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manager = GetComponent<VideoGameManager>();
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}
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public void Initialize(ARData arData, RouteDetailData routeDetailData)
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{
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//ar数据加载本地,本地没有就下载
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this.aRData = arData;
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this.detail = routeDetailData;
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this.RiderCameraDistance = AR.CameraDistance.Middle;
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videoPointsSync = new VideoPointsSync(detail.VideoPoints.Select(c => new VideoPoint()
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{
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Distance = (float)c.Distance,
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Time = (float)c.VideoTime
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}));
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videoSync = videoPointsSync;
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this.VideoPlayerControl = new ARVideoPlayerControl
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{
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VideoSyncSource = videoSync
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};
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this.videoPlayer = mediaPlayer.gameObject.AddComponent<AVProVideoPlayer>();
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this.videoPlayer.videoPlayer = mediaPlayer;
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SetArRoute(new ARRoute(aRData.Route), videoSync, videoPlayer);
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this.VideoPlayerControl.VideoFrameOffset = this.Route.VideoFrameOffset;
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this.VideoPlayerControl.Route = Route;
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this.VideoPlayerControl.SetVideoPlayer(videoPlayer);
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rides = FindObjectsOfType<ARLaneGameObject>();
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SetUpLight();
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}
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protected override void Update()
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{
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if (videoPlayer == null ) return;
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timers -= Time.deltaTime;
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while (timers <= 0)
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{
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UpdateRiders();
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RemoveRiders();
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timers += 0.2f;
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}
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if (mainRiderObject == null || Route == null)
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{
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videoPlayer.Pause();
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return;
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}
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this.PlayFrameDistance();
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VideoPlayerControl.UpdateVideoPlayRate(mainRiderObject.PreSpeed, mainRiderObject.Distance);
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this.FrameIndexDistanceCorrection = this.VideoPlayerControl.FrameIndexDistanceCorrection;
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this.UpdateCameraFollowDistance();
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base.Update();
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this.UpdateRidersVisibility();
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this.UpdateRidersLean();
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this.UpdateBackLight();
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this.SetUpVideoControlMode();
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}
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/// <summary>
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/// 更新骑行者的实时数据
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/// </summary>
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private void UpdateRiders()
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{
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foreach (var dic in manager.rideObjs)
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{
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var item = dic.Value;
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if (!this.arObjects.Contains(item))
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this.arObjects.Add(item);
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if (!this.riderObjects.ContainsKey(item.UserId))
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this.riderObjects.Add(item.UserId, item);
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item.PreSpeed = item.Speed;
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item.Speed = (float)dic.Key.OnlineSpeed;
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item.DeltaDistance = (float)(dic.Key.EndDistance - dic.Key.PreDistance);
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item.Route = Route;
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item.VideoSync = videoPointsSync;
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item.IsAtFinish = dic.Key.EndDistance >= manager.GetMapRoute().Distance*1000f;
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if (dic.Key.UserId != manager.CurrentUserId) continue;
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mainRiderObject = item;
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//如果速度为0就停止播放视频
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if (item.DeltaDistance == 0 || item.Speed == 0)
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{
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item.DeltaDistance = 0;
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videoPlayer.Pause();
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}
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else
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{
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videoPlayer.Resume();
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}
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}
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}
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/// <summary>
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/// 移除不可见的骑行者
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/// </summary>
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private void RemoveRiders()
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{
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this.arObjects.RemoveAll(c => !manager.rideObjs.Select(m => m.Key.UserId.ToString()).Contains(c.UserId.ToString()));
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var keys = riderObjects.Keys.ToList();
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foreach (var item in keys.Where(item => manager.rideObjs.Keys.All(c => c.UserId != item)))
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{
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riderObjects.Remove(item);
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}
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}
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/// <summary>
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/// 将每秒的距离转换为每帧的距离
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/// </summary>
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private void PlayFrameDistance()
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{
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var delta = Time.deltaTime;
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foreach (var obj in this.riderObjects.Values.Where(obj => obj.DeltaDistance != 0))
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{
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obj.Distance = Mathf.Lerp(obj.Distance, obj.Distance + obj.DeltaDistance, delta);
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obj.RouteDistance = Mathf.Lerp(obj.RouteDistance, obj.RouteDistance + obj.DeltaDistance, delta);
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}
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}
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/// <summary>
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/// 设置camera的跟随距离
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/// </summary>
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private void SetUpVideoControlMode()
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{
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if (Input.GetKeyDown(KeyCode.F))
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this.SetVideoControlMode(VideoPlayMode.Front);
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if (Input.GetKeyDown(KeyCode.P))
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this.SetVideoControlMode(VideoPlayMode.AutoPanorama);
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if (!Input.GetKeyDown(KeyCode.B))
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return;
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this.SetVideoControlMode(VideoPlayMode.Rear);
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}
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/// <summary>
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/// 设置光线
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/// </summary>
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private void SetUpLight()
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{
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this.arLight.type = LightType.Directional;
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this.arLight.transform.rotation = Quaternion.Euler(90f, 0.0f, 0.0f);
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this.arLight.shadows = LightShadows.Soft;
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this.arLight.shadowStrength = 1f;
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var gameObject2 = new GameObject("ARBackLight");
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gameObject2.layer = this.gameObject.layer;
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gameObject2.transform.SetParent(this.transform);
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this.arBackLight = gameObject2.AddComponent<Light>();
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this.arBackLight.type = LightType.Directional;
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this.arBackLight.transform.rotation = Quaternion.Euler(0.0f, 0.0f, 0.0f);
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this.arBackLight.shadows = LightShadows.None;
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this.arBackLight.intensity = 0.5f;
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}
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public void SetVideoControlMode(VideoPlayMode mode)
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{
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if (mode == this.VideoControlMode)
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return;
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if (!this.AR360Version)
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mode = VideoPlayMode.Front;
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this.VideoControlMode = mode;
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this.autoCameraSwitchTimeCounter = 80f;
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if (mode == VideoPlayMode.AutoPanorama)
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return;
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this.videoPlayer.IntendedRear = mode == VideoPlayMode.Rear;
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}
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//更新摄像机的位置
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private void UpdateCameraFollowDistance()
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{
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var cameraFollowDistance = GetCameraFollowDistance(this.RiderCameraDistance);
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this.VideoPlayerControl.CameraFollowDistance = cameraFollowDistance;
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}
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//人物是否显示
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protected override bool IsObjectActive(ARGameObject arObject)
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{
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var flag = base.IsObjectActive(arObject);
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if (arObject != this.mainRiderObject)
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return flag;
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if ((double)this.VideoPlayerControl.CameraFollowDistance > 0.0 || this.AR360Version)
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return flag;
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return flag && (double)this.VideoPlayerControl.CameraDistanceError > 5.0;
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}
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//获取摄像机的位置
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public static float GetCameraFollowDistance(CameraDistance distance)
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{
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switch (distance)
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{
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case AR.CameraDistance.FirstPerson:
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return 0.0f;
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case AR.CameraDistance.Near:
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return 1.5f;
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case AR.CameraDistance.Middle:
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return 5f;
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case AR.CameraDistance.Far:
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return 10f;
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default:
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throw new ArgumentException("Unknown rider's camera distance.");
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}
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}
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//添加骑手
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public void AddRider(OnlineRiderModel rider)
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{
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if (this.riders.ContainsKey(rider.UserId))
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return;
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this.riders.Add(rider.UserId, rider);
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}
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//移除骑手
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public void RemoveRider(int riderId)
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{
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if (!this.riders.ContainsKey(riderId))
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return;
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this.riders.Remove(riderId);
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this.DestroyRider(riderId);
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this.DestroyRiderTitle(riderId);
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}
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//创建人物
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private AbstractRenderer CreateRiderModel(OnlineRiderModel rider, float lane)
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{
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GameObject gameObject;
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PlayerRenderer riderModel;
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if (rider.Sex == 1)
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{
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gameObject = UnityEngine.Object.Instantiate<GameObject>(this.BikerMalePrefab);
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gameObject.name = "RiderMale " + rider.UserId.ToString();
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riderModel = gameObject.AddComponent<PlayerRenderer>();
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riderModel.Initialize(true, false);
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}
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else
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{
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gameObject = UnityEngine.Object.Instantiate<GameObject>(this.BikerFemalePrefab);
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gameObject.name = "RiderFemale " + rider.UserId.ToString();
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riderModel = gameObject.AddComponent<PlayerRenderer>();
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riderModel.Initialize(false, false);
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}
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gameObject.transform.parent = this.transform;
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gameObject.transform.position = ARGameObjectsController.DefaultObjectPosition;
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//gameObject.layer = 9;
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riderModel.Route = this.Route;
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riderModel.VideoSync = this.videoSync;
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//riderModel.VideoPlayer = this.videoPlayer;
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//riderModel.ColorUser = rider.UserColor;
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//riderModel.ColorSkin = rider.SkinColor;
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// ModelTexturesList modelTextures = this.GetModelTextures(rider.JerseyId);
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//riderModel.JerseyTexture = modelTextures.JerseyTexture;
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//riderModel.HelmTexture = modelTextures.HelmTexture;
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//riderModel.BikeTexture = modelTextures.BikeTexture;
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if ((double)lane != -1.0)
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riderModel.Lane = lane;
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this.riderObjects.Add(rider.UserId, (ARLaneGameObject)riderModel);
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this.arObjects.Add((ARGameObject)riderModel);
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//是否
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if (this.IsMainRider(rider))
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this.mainRiderObject = (ARLaneGameObject)riderModel;
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return (AbstractRenderer)riderModel;
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}
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private ARLaneGameObject CreateRiderObject(OnlineRiderModel rider, float lane)
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{
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ARLaneGameObject riderObject = new GameObject("RiderObject " + rider.UserId.ToString())
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{
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transform = {
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parent = this.transform
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},
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//layer = 9
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}.AddComponent<ARLaneGameObject>();
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riderObject.Route = this.Route;
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riderObject.VideoSync = this.videoSync;
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//riderObject.VideoPlayer = this.videoPlayer;
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if ((double)lane != -1.0)
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riderObject.Lane = lane;
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this.riderObjects.Add(rider.UserId, riderObject);
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this.arObjects.Add((ARGameObject)riderObject);
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if (this.IsMainRider(rider))
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this.mainRiderObject = riderObject;
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return riderObject;
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}
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//销毁骑手
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private void DestroyRider(int riderId)
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{
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ARLaneGameObject arLaneObject;
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if (!this.riderObjects.TryGetValue(riderId, out arLaneObject))
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return;
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this.arObjects.Remove((ARGameObject)arLaneObject);
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this.riderObjects.Remove(riderId);
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if ((UnityEngine.Object)arLaneObject == (UnityEngine.Object)this.mainRiderObject)
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this.mainRiderObject = (ARLaneGameObject)null;
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UnityEngine.Object.Destroy((UnityEngine.Object)arLaneObject.gameObject);
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}
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//创建骑行人员头顶的名字
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private void CreateRiderTitle(OnlineRiderModel rider)
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{
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//RiderNameView riderNameView = UIRect.Create<RiderNameView>(this.transform, "Name " + rider.Id.ToString());
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//riderNameView.RectTransform.pivot = new Vector2(0.5f, 0.5f);
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//riderNameView.gameObject.layer = 9;
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//riderNameView.NameLabel.Font = Fonts.WorkSansBlack;
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//riderNameView.SetName(rider.NameShort);
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//switch (rider)
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//{
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// case GhostRider _:
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// riderNameView.SetAvatarResourceIcon(AvatarView.IconType.Ghost);
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// riderNameView.SetAvatarBorderColor(rider.UserColor);
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// riderNameView.SetAvatarBorderWidth(2f);
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// break;
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// case StravaRider stravaRider:
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// switch (stravaRider.EffortType)
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// {
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// case EffortType.Kom:
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// riderNameView.SetAvatarResourceIcon(AvatarView.IconType.StravaKom);
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// break;
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// case EffortType.Qom:
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// riderNameView.SetAvatarResourceIcon(AvatarView.IconType.StravaQom);
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// break;
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// case EffortType.Pr:
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// riderNameView.SetAvatarResourceIcon(AvatarView.IconType.StravaPr);
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// break;
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// }
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// riderNameView.SetAvatarBorderColor(Color.clear);
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// riderNameView.SetAvatarBorderWidth(0.0f);
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// break;
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// default:
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// riderNameView.SetAvatarUrl(rider.AvatarUrl);
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// riderNameView.SetAvatarBorderColor(rider.UserColor);
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// riderNameView.SetAvatarBorderWidth(2f);
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// break;
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//}
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//riderNameView.BackgroundColor = this.GetRiderTitleBackgroundColor(rider);
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//riderNameView.SetCornerRadius(float.MaxValue);
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//riderNameView.TrimSize();
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//this.riderNameViews.Add(rider.Id, (UIRect)riderNameView);
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//if (rider is StravaRider)
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// return;
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//RiderValueView riderValueView = UIRect.Create<RiderValueView>(this.transform, "Value " + rider.Id.ToString());
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//riderValueView.RectTransform.pivot = new Vector2(0.5f, 0.5f);
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//riderValueView.gameObject.layer = 9;
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//this.riderValueViews.Add(rider.Id, riderValueView);
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}
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private void CreateRiderTitleObject(OnlineRiderModel rider)
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{
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//UIRect uiRect = UIRect.Create<UIRect>(this.transform, "TitleObject " + rider.Id.ToString());
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//uiRect.Size = new Vector2(150f, 26f);
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//uiRect.RectTransform.pivot = new Vector2(0.5f, 0.5f);
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//uiRect.gameObject.layer = 9;
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//uiRect.AddComponent<Canvas>().renderMode = RenderMode.WorldSpace;
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//uiRect.AddComponent<BoxCollider>().size = (Vector3)uiRect.Size;
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//this.riderNameViews.Add(rider.Id, uiRect);
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}
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private void DestroyRiderTitle(int riderId)
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{
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//UIRect uiRect;
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//if (this.riderNameViews.TryGetValue(riderId, out uiRect))
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//{
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// this.riderNameViews.Remove(riderId);
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// UnityEngine.Object.Destroy((UnityEngine.Object)uiRect.gameObject);
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//}
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//RiderValueView riderValueView;
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//if (!this.riderValueViews.TryGetValue(riderId, out riderValueView))
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// return;
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//this.riderValueViews.Remove(riderId);
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//UnityEngine.Object.Destroy((UnityEngine.Object)riderValueView.gameObject);
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}
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private void UpdateRidersVisibility()
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{
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if (!this.videoPlayer.Initialized)
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return;
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this.UpdateVisibleRiders();
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return;
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//删除当前道路上应该消失的骑手
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foreach (int num in this.riderObjects.Keys.ToArray<int>())
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{
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if (!this.visibleRiders.ContainsKey(num))
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{
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ARLaneGameObject riderObject = this.riderObjects[num];
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if (!riderObject.IsAtFinish || (double)riderObject.VisibilityLevel <= 0.0)
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{
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this.DestroyRider(num);
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this.DestroyRiderTitle(num);
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}
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}
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}
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//新增应该显示的骑手
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foreach (VisibleRiderItem visibleRiderItem in this.visibleRiders.Values)
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{
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var rider = visibleRiderItem.Rider;
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bool showModel = visibleRiderItem.ShowModel;
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ARLaneGameObject arLaneObject;
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//二次检查
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if (this.riderObjects.TryGetValue(rider.UserId, out arLaneObject))
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{
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if (arLaneObject is AbstractRenderer)
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{
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if (!showModel)
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{
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float lane = arLaneObject.Lane;
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this.DestroyRider(rider.UserId);
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this.CreateRiderObject(rider, lane);
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}
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}
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else if (showModel)
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{
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float lane = arLaneObject.Lane;
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this.DestroyRider(rider.UserId);
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this.CreateRiderModel(rider, lane);
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}
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}
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else
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{
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if (showModel)
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this.CreateRiderModel(rider, visibleRiderItem.Lane);
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else
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this.CreateRiderObject(rider, visibleRiderItem.Lane);
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this.CreateRiderTitleObject(rider);
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}
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}
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}
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private void UpdateVisibleRiders()
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{
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var visibilityModels = ARGameObject.MaxDistanceVisibilityModels;
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var visibilityDistance = this.MaximumVisibilityDistance;
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var routeDistance = this.CameraDistance;
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var flag = this.AllowStartOrder && (double)routeDistance < 200.0;
|
||
var num1 = flag ? visibilityModels : visibilityDistance;
|
||
var a1 = this.videoPlayer.IsRear ? visibilityDistance : 1f;
|
||
var riderTitlesLimit = this.VisibleRiderTitlesLimit;
|
||
var a2 = 5;
|
||
|
||
var num2 = Mathf.Max(a1, this.GetOvertakingThreshold(routeDistance) + 1f);
|
||
var distance1 = routeDistance - num2;
|
||
var distance2 = routeDistance + num1;
|
||
float num3;
|
||
if (flag)
|
||
{
|
||
num3 = this.StartRegionRouteWidth;
|
||
}
|
||
else
|
||
{
|
||
var videoFrameAtDistance1 = this.videoSync.GetVideoFrameAtDistance(distance1);
|
||
var videoFrameAtDistance2 = this.videoSync.GetVideoFrameAtDistance(distance2);
|
||
num3 = (float)(0.5 * ((double)(this.Route.GetLeftSideOffset(videoFrameAtDistance1) + this.Route.GetRightSideOffset(videoFrameAtDistance1)) + (double)(this.Route.GetLeftSideOffset(videoFrameAtDistance2) + this.Route.GetRightSideOffset(videoFrameAtDistance2))));
|
||
}
|
||
var num4 = num3 / 0.7f;
|
||
var num5 = this.paused ? 0.0f : 0.5f;
|
||
var maxLane = Math.Max(0.0f, num4 - num5);
|
||
var visibleRiderItemList1 = new List<VisibleRiderItem>();
|
||
var visibleRiderItemList2 = new List<VisibleRiderItem>();
|
||
|
||
var routeRiders = this.riders.Values;
|
||
|
||
foreach (var rider in routeRiders)
|
||
{
|
||
if (!rider.IsFinished)
|
||
{
|
||
float modelRouteDistance = this.GetRouteDistance(0, (float)rider.RouteDistance);
|
||
float num6 = modelRouteDistance - routeDistance;
|
||
if (this.IsMultilap)
|
||
{
|
||
if ((double)modelRouteDistance + this.lapLength >= (double)distance1 && (double)modelRouteDistance + this.lapLength <= (double)distance2)
|
||
num6 = modelRouteDistance + (float)this.lapLength - routeDistance;
|
||
else if ((double)modelRouteDistance - this.lapLength >= (double)distance1 && (double)modelRouteDistance - this.lapLength <= (double)distance2)
|
||
num6 = modelRouteDistance - (float)this.lapLength - routeDistance;
|
||
}
|
||
if ((double)num6 > -(double)num2 && (double)num6 < (double)num1)
|
||
{
|
||
float num7 = -1f;
|
||
ARLaneGameObject laneObject;
|
||
if (this.riderObjects.TryGetValue(rider.UserId, out laneObject))
|
||
{
|
||
if ((double)laneObject.Lane > (double)num4)
|
||
{
|
||
if (this.IsMainRider(rider))
|
||
{
|
||
laneObject.Lane = num4;
|
||
laneObject.DeltaLane = 0.0f;
|
||
this.UpdateRiderCurvature(laneObject, 0.0f, Time.deltaTime);
|
||
this.UpdateLaneChangingDirection(laneObject, 0.0f, Time.deltaTime);
|
||
}
|
||
else
|
||
continue;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
num7 = this.GetLane((float)rider.RouteDistance, modelRouteDistance);
|
||
if ((double)num7 > (double)maxLane)
|
||
{
|
||
if (this.IsMainRider(rider))
|
||
num7 = num4;
|
||
else
|
||
continue;
|
||
}
|
||
}
|
||
VisibleRiderItem visibleRiderItem = new VisibleRiderItem()
|
||
{
|
||
Rider = rider,
|
||
DeltaDistance = num6,
|
||
ModelDistance = modelRouteDistance,
|
||
Lane = num7
|
||
};
|
||
if ((double)num6 < 0.0)
|
||
visibleRiderItemList1.Add(visibleRiderItem);
|
||
else
|
||
visibleRiderItemList2.Add(visibleRiderItem);
|
||
}
|
||
}
|
||
}
|
||
visibleRiderItemList1.Sort((Comparison<VisibleRiderItem>)((p1, p2) => p2.DeltaDistance.CompareTo(p1.DeltaDistance)));
|
||
visibleRiderItemList2.Sort((Comparison<VisibleRiderItem>)((p1, p2) => p1.DeltaDistance.CompareTo(p2.DeltaDistance)));
|
||
this.RemoveRidersOutside(visibleRiderItemList1, maxLane);
|
||
this.RemoveRidersOutside(visibleRiderItemList2, maxLane);
|
||
this.PrioritizeRider(visibleRiderItemList1, (Predicate<VisibleRiderItem>)(i => this.IsMainRider(i.Rider)));
|
||
this.PrioritizeRider(visibleRiderItemList2, (Predicate<VisibleRiderItem>)(i => this.IsMainRider(i.Rider)));
|
||
var visibleRiderItemList3 = new List<VisibleRiderItem>();
|
||
if (!this.videoPlayer.IsRear)
|
||
{
|
||
int num8 = Mathf.Min(a2, visibleRiderItemList1.Count);
|
||
for (int index = 0; index < num8; ++index)
|
||
visibleRiderItemList3.Add(visibleRiderItemList1[index]);
|
||
int num9 = Mathf.Min(riderTitlesLimit - num8, visibleRiderItemList2.Count);
|
||
for (int index = 0; index < num9; ++index)
|
||
visibleRiderItemList3.Add(visibleRiderItemList2[index]);
|
||
}
|
||
else
|
||
{
|
||
int num10 = Mathf.Min(a2, visibleRiderItemList2.Count);
|
||
for (int index = 0; index < num10; ++index)
|
||
visibleRiderItemList3.Add(visibleRiderItemList2[index]);
|
||
int num11 = Mathf.Min(riderTitlesLimit - num10, visibleRiderItemList1.Count);
|
||
for (int index = 0; index < num11; ++index)
|
||
visibleRiderItemList3.Add(visibleRiderItemList1[index]);
|
||
}
|
||
int num12 = 0;
|
||
this.visibleRiders.Clear();
|
||
foreach (VisibleRiderItem visibleRiderItem in visibleRiderItemList3)
|
||
{
|
||
var rider = visibleRiderItem.Rider;
|
||
float num13 = Mathf.Abs(visibleRiderItem.DeltaDistance);
|
||
if ((double)num13 < (double)visibilityModels - 5.0)
|
||
{
|
||
if (num12 < this.VisibleModelsLimit)
|
||
{
|
||
visibleRiderItem.ShowModel = true;
|
||
this.visibleRiders.Add(rider.UserId, visibleRiderItem);
|
||
++num12;
|
||
}
|
||
}
|
||
else if ((double)num13 < (double)visibilityDistance - 5.0 && this.visibleRiders.Count < this.VisibleRiderTitlesLimit)
|
||
{
|
||
visibleRiderItem.ShowModel = false;
|
||
this.visibleRiders.Add(rider.UserId, visibleRiderItem);
|
||
}
|
||
}
|
||
this.VisibleModels = num12;
|
||
}
|
||
|
||
private void PrioritizeRider(
|
||
List<VisibleRiderItem> list,
|
||
Predicate<VisibleRiderItem> predicate)
|
||
{
|
||
int index = list.FindIndex(predicate);
|
||
if (index == -1)
|
||
return;
|
||
var visibleRiderItem = list[index];
|
||
list.RemoveAt(index);
|
||
list.Insert(0, visibleRiderItem);
|
||
}
|
||
private void RemoveRidersOutside(
|
||
List<VisibleRiderItem> sortedList,
|
||
float maxLane)
|
||
{
|
||
VisibleRiderItem visibleRiderItem = (VisibleRiderItem)null;
|
||
foreach (VisibleRiderItem sorted in sortedList)
|
||
{
|
||
//排除当前骑行的主人公和分区组长
|
||
if ((double)sorted.Lane != -1.0 && !this.IsMainRider(sorted.Rider))
|
||
{
|
||
if (visibleRiderItem == null)
|
||
{
|
||
visibleRiderItem = sorted;
|
||
}
|
||
else
|
||
{
|
||
float routeDistance1 = (float)visibleRiderItem.Rider.RouteDistance;
|
||
float routeDistance2 = (float)sorted.Rider.RouteDistance;
|
||
float collisionParameter = ARLaneGameObjectsController.GetCollisionParameter(routeDistance1, routeDistance2, this.GetOvertakingThreshold(routeDistance1));
|
||
sorted.Lane += collisionParameter;
|
||
if ((double)sorted.Lane > (double)maxLane)
|
||
sorted.Lane = float.MaxValue;
|
||
else
|
||
visibleRiderItem = sorted;
|
||
}
|
||
}
|
||
}
|
||
sortedList.RemoveAll((Predicate<VisibleRiderItem>)(i => (double)i.Lane == 3.4028234663852886E+38));
|
||
}
|
||
|
||
private bool IsMainRider(OnlineRiderModel rider) => rider.IsSelf;
|
||
|
||
//更新骑手的偏移角度
|
||
private void UpdateRidersLean()
|
||
{
|
||
foreach (ARLaneGameObject riderObject in this.riderObjects.Values)
|
||
{
|
||
float num1 = this.Route.GetTrajectoryCurvature(riderObject.Frame) + riderObject.Curvature;
|
||
float z1;
|
||
if ((double)num1 == 0.0)
|
||
{
|
||
z1 = 0.0f;
|
||
}
|
||
else
|
||
{
|
||
double speed = riderObject.Speed;
|
||
float f = 57.29578f * Mathf.Atan((float)(speed * speed * (double)num1 / 9.81));
|
||
float num2 = (double)f >= 0.0 ? 1f : -1f;
|
||
float num3 = Mathf.Abs(f);
|
||
if ((double)num3 > 20.0)
|
||
f = (float)((double)Mathf.Atan((float)(((double)num3 - 20.0) / 10.5)) * 10.5 + 20.0) * num2;
|
||
float num4 = Mathf.Clamp(f, -35f, 35f);
|
||
float z2 = riderObject.Lean.z;
|
||
z1 = Mathf.Clamp(num4, z2 - 60f * Time.deltaTime, z2 + 60f * Time.deltaTime);
|
||
}
|
||
float y = Mathf.Clamp(riderObject.LaneChangingDirection, -6f, 6f);
|
||
riderObject.Lean = new Vector3(0.0f, y, z1);
|
||
}
|
||
}
|
||
//更新后背的光线
|
||
private void UpdateBackLight()
|
||
{
|
||
this.arBackLight.transform.position = this.UnityCamera.transform.position;
|
||
this.arBackLight.transform.rotation = this.UnityCamera.transform.rotation;
|
||
this.arLight.transform.rotation = this.Route.GetLightDirection(this.videoPlayer.CurrentFrame);
|
||
this.arLight.shadowStrength = this.Route.GetShadowIntensity(this.videoPlayer.CurrentFrame);
|
||
}
|
||
protected void LateUpdate() => this.UpdateRiderTitles();
|
||
|
||
private void UpdateRiderTitles()
|
||
{
|
||
//foreach (int key in this.riderNameViews.Keys)
|
||
//{
|
||
// ARLaneObject riderObject = this.riderObjects[key];
|
||
// UIRect riderNameView = this.riderNameViews[key];
|
||
// RiderValueView riderValueView;
|
||
// this.riderValueViews.TryGetValue(key, out riderValueView);
|
||
// float num1 = Vector3.Distance(riderObject.transform.position, this.UnityCamera.transform.position);
|
||
// if (!riderObject.gameObject.activeSelf || (double)num1 > (double)this.MaximumVisibilityDistance || this.SelectedPanorama == null && (double)num1 < 3.0)
|
||
// {
|
||
// riderNameView.Active = false;
|
||
// if ((UnityEngine.Object)riderValueView != (UnityEngine.Object)null)
|
||
// riderValueView.Active = false;
|
||
// }
|
||
// else
|
||
// {
|
||
// riderNameView.Active = true;
|
||
// if ((UnityEngine.Object)riderValueView != (UnityEngine.Object)null)
|
||
// riderValueView.Active = (double)num1 < 30.0;
|
||
// float nameViewAlpha = this.GetNameViewAlpha(num1);
|
||
// if ((double)nameViewAlpha < 1.0)
|
||
// riderNameView.Alpha = nameViewAlpha;
|
||
// float t = this.GetValueViewAlpha(num1);
|
||
// if ((double)t < 1.0 && (UnityEngine.Object)riderValueView != (UnityEngine.Object)null)
|
||
// riderValueView.Alpha = t;
|
||
// //if (this.sportProfile == SportProfile.Running)
|
||
// //{
|
||
// // if ((UnityEngine.Object)riderValueView != (UnityEngine.Object)null)
|
||
// // riderValueView.Active = false;
|
||
// // t = 0.0f;
|
||
// //}
|
||
// Vector3 vector3 = 5f * this.uiScale * Mathf.Max(0.1f, this.SelectedPanorama != null ? 1f : this.GetDistanceScale(num1));
|
||
// Quaternion rotation = this.UnityCamera.transform.rotation;
|
||
// //if (this.SelectedPanorama != null)
|
||
// //{
|
||
// // rotation = this.PanoramaCamera.transform.rotation;
|
||
// //}
|
||
// //else
|
||
// {
|
||
// if ((double)riderObject.Distance < (double)this.CameraDistance)
|
||
// rotation *= Quaternion.Euler(0.0f, 180f, 0.0f);
|
||
// if (this.videoPlayer.IsRear)
|
||
// rotation *= Quaternion.Euler(0.0f, 180f, 0.0f);
|
||
// }
|
||
// float num2 = Mathf.Lerp(-0.5f * this.Route.RiderScale, 0.6f * this.Route.RiderScale, Mathf.Clamp01(VTMath.Lerp(ARObject.MaxDistanceVisibilityModels - 5f, 1f, ARObject.MaxDistanceVisibilityModels, 0.0f, num1)));
|
||
// float num3 = 14f;
|
||
// float num4 = Mathf.Lerp(num2 + vector3.y * (0.5f * riderNameView.Height), num2 + vector3.y * (float)((double)num3 + 0.5 * (double)riderNameView.Height + 5.0), t);
|
||
// float num5 = -this.Route.RiderScale * riderObject.PositionOffset.y;
|
||
// riderNameView.transform.localScale = vector3;
|
||
// riderNameView.transform.position = riderObject.transform.position + rotation * new Vector3(0.0f, num4 + num5, 0.0f);
|
||
// riderNameView.transform.rotation = rotation;
|
||
// if ((UnityEngine.Object)riderValueView != (UnityEngine.Object)null)
|
||
// {
|
||
// float num6 = num2 + vector3.y * (0.5f * num3);
|
||
// riderValueView.transform.localScale = vector3;
|
||
// riderValueView.transform.position = riderObject.transform.position + rotation * new Vector3(0.0f, num6 + num5, 0.0f);
|
||
// riderValueView.transform.rotation = rotation;
|
||
// }
|
||
// }
|
||
//}
|
||
}
|
||
public void Pause() => this.paused = true;
|
||
|
||
public void Resume() => this.paused = false;
|
||
|
||
private class VisibleRiderItem
|
||
{
|
||
public OnlineRiderModel Rider;
|
||
public float ModelDistance;
|
||
public float DeltaDistance;
|
||
public bool ShowModel;
|
||
public float Lane;
|
||
}
|
||
}
|
||
}
|