powerfun-unity/Assets/Mapbox/Unity/Map/InitializeMapWithLocationProvider.cs
2021-03-23 16:07:31 +08:00

48 lines
1.2 KiB
C#

namespace Mapbox.Unity.Map
{
using System.Collections;
using Assets.Scenes.Ride.Scripts;
using Assets.Scripts.Apis;
using Mapbox.Unity.Location;
using UnityEngine;
public class InitializeMapWithLocationProvider : MonoBehaviour
{
[SerializeField]
AbstractMap _map;
ILocationProvider _locationProvider;
private void Awake()
{
// Prevent double initialization of the map.
_map.InitializeOnStart = false;
}
protected virtual IEnumerator Start()
{
yield return null;
_locationProvider = LocationProviderFactory.Instance.DefaultLocationProvider;
_locationProvider.OnLocationUpdated += LocationProvider_OnLocationUpdated; ;
}
void LocationProvider_OnLocationUpdated(Unity.Location.Location location)
{
_locationProvider.OnLocationUpdated -= LocationProvider_OnLocationUpdated;
//_map.Initialize(location.LatitudeLongitude, _map.AbsoluteZoom);
MapApi mapApi = new MapApi();
var result = mapApi.GetData(5492);
if (result != null)
{
//全局保存当前路线信息
GameManger.MapData = result;
//初始化map
var point = result.List[0].Point;
_map.Initialize(new Utils.Vector2d(point[0], point[1]), _map.AbsoluteZoom);
//初始化人物 TODO
}
}
}
}