powerfun-unity/Assets/Scenes/Ride/Scripts/OtherPlayerController.cs
2021-04-15 10:13:01 +08:00

40 lines
1.2 KiB
C#

using Assets.Scenes.Ride.Scripts.Model;
using System;
namespace Assets.Scenes.Ride.Scripts
{
public class OtherPlayerController : AbstractPlayer
{
public string[] record;
public ReviewItemScript _reviewItemScript;
public PlayerController _playerController;
protected override void Init()
{
base.Init();
}
protected override void Compute()
{
if (ticks < record.Length)
{
var data = TargetData.Read(record[ticks-1]);
distance = data._Speed/3600;
totalDistance = data._Distance;
}
else
{
var data = TargetData.Read(record[record.Length - 1]);
distance = data._Speed / 3600;
totalDistance = data._Distance;
}
var diff = Math.Round(totalDistance - _playerController.TotalDistance, 3) * 1000;
_reviewItemScript.SetDistance(diff);
}
public void SetController(ReviewItemScript reviewItemScript, PlayerController playerController)
{
_reviewItemScript = reviewItemScript;
_playerController = playerController;
}
}
}