powerfun-unity/Assets/Plugins/iOS/IOSCameraController.m

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#import "IOSCameraController.h"
@implementation IOSCameraController
-(void)OpenTarget:(UIImagePickerControllerSourceType)type{
//创建UIImagePickerController实例
UIImagePickerController *picker;
picker= [[UIImagePickerController alloc]init];
//设置代理
picker.delegate = self;
//是否允许编辑 (默认为NO)
picker.allowsEditing = YES;
//设置照片的来源
// UIImagePickerControllerSourceTypePhotoLibrary, // 来自图库
// UIImagePickerControllerSourceTypeCamera, // 来自相机
// UIImagePickerControllerSourceTypeSavedPhotosAlbum // 来自相册
picker.sourceType = type;
//这里需要判断设备是iphone还是ipad 如果使用的是iphone并没有问题 但是如果 是在ipad上调用相册获取图片 会出现没有确定(选择)的按钮 所以这里判断
//了一下设备针对ipad 使用另一种方法 但是这种方法是弹出一个界面 并不是覆盖整个界面 需要改进 试过另一种方式 重写一个相册界面
//QQ的ipad选择头像的界面 就使用了这种方式 但是这里我们先不讲 (因为我也不太懂 但是我按照简书的一位老哥的文章写出来了 这里放一下这个简书的链接
//https://www.tlbyxzcx.com
if (picker.sourceType == UIImagePickerControllerSourceTypePhotoLibrary &&[[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPad) {
// 设置弹出的控制器的显示样式
picker.modalPresentationStyle = UIModalPresentationPopover;
//获取这个弹出控制器
UIPopoverPresentationController *popover = picker.popoverPresentationController;
//设置代理
popover.delegate = self;
//下面两个属性设置弹出位置
popover.sourceRect = CGRectMake(0, 0, 0, 0);
popover.sourceView = self.view;
//设置箭头的位置
popover.permittedArrowDirections = UIPopoverArrowDirectionAny;
//展示选取照片控制器
[self presentViewController:picker animated:YES completion:nil];
} else {
//展示选取照片控制器
[self presentViewController:picker animated:YES completion:^{}];
}
}
//选择完成点击界面中的某个图片或者选择Choose按钮时触发
-(void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary<NSString *,id> *)info{
//关闭界面
[picker dismissViewControllerAnimated:YES completion:^{}];
//得到照片
UIImage *image = [info objectForKey:@"UIImagePickerControllerEditedImage"];
if (image == nil) {
image = [info objectForKey:@"UIImagePickerControllerOriginalImage"];
}
//有些时候我们拍照后经常发现导出的照片方向会有问题要么横着要么颠倒着需要旋转才适合观看。但是在ios设备上是正常的
//所以在这里处理了图片 让他旋转成我们需要的
if (image.imageOrientation != UIImageOrientationUp) {
//图片旋转
image = [self fixOrientation:image];
}
//获取保存图片的地址
NSString *imagePath = [self GetSavePath:@"Temp.jpg"];
//保存图片到沙盒路径 对应unity中的Application.persistentDataPath 之后我们取图片就需要在这个路径下取 这是一个可读可写的路径
[self SaveFileToDoc:image path:imagePath];
}
//获取保存文件的路径 如果有返回路径 没有创建一个返回
-(NSString*)GetSavePath:(NSString *)filename{
NSArray *pathArray = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *docPath = [pathArray objectAtIndex:0];
return [docPath stringByAppendingPathComponent:filename];
}
//将图片保存到沙盒路径
-(void)SaveFileToDoc:(UIImage *)image path:(NSString *)path{
NSData *data;
if (UIImagePNGRepresentation(image)==nil) {
data = UIImageJPEGRepresentation(image, 1);
}else{
data = UIImagePNGRepresentation(image);
}
[data writeToFile:path atomically:YES];
//保存之后通知unity 执行对应的回调
//UnitySendMessage 是用来给unity发消息的 有三个参数 1.挂载对应回调脚本的物体名 2.回调函数的名称 3.对应回调上的参数
UnitySendMessage(pageName.UTF8String, "OnMobileImageSelect", [NSString stringWithFormat:@"true,%@",path ].UTF8String);
}
#pragma mark 图片处理方法
//图片旋转处理
- (UIImage *)fixOrientation:(UIImage *)aImage {
CGAffineTransform transform = CGAffineTransformIdentity;
switch (aImage.imageOrientation) {
case UIImageOrientationDown:
case UIImageOrientationDownMirrored:
transform = CGAffineTransformTranslate(transform, aImage.size.width, aImage.size.height);
transform = CGAffineTransformRotate(transform, M_PI);
break;
case UIImageOrientationLeft:
case UIImageOrientationLeftMirrored:
transform = CGAffineTransformTranslate(transform, aImage.size.width, 0);
transform = CGAffineTransformRotate(transform, M_PI_2);
break;
case UIImageOrientationRight:
case UIImageOrientationRightMirrored:
transform = CGAffineTransformTranslate(transform, 0, aImage.size.height);
transform = CGAffineTransformRotate(transform, -M_PI_2);
break;
default:
break;
}
switch (aImage.imageOrientation) {
case UIImageOrientationUpMirrored:
case UIImageOrientationDownMirrored:
transform = CGAffineTransformTranslate(transform, aImage.size.width, 0);
transform = CGAffineTransformScale(transform, -1, 1);
break;
case UIImageOrientationLeftMirrored:
case UIImageOrientationRightMirrored:
transform = CGAffineTransformTranslate(transform, aImage.size.height, 0);
transform = CGAffineTransformScale(transform, -1, 1);
break;
default:
break;
}
// Now we draw the underlying CGImage into a new context, applying the transform
// calculated above.
CGContextRef ctx = CGBitmapContextCreate(NULL, aImage.size.width, aImage.size.height,
CGImageGetBitsPerComponent(aImage.CGImage), 0,
CGImageGetColorSpace(aImage.CGImage),
CGImageGetBitmapInfo(aImage.CGImage));
CGContextConcatCTM(ctx, transform);
switch (aImage.imageOrientation) {
case UIImageOrientationLeft:
case UIImageOrientationLeftMirrored:
case UIImageOrientationRight:
case UIImageOrientationRightMirrored:
// Grr...
CGContextDrawImage(ctx, CGRectMake(0,0,aImage.size.height,aImage.size.width), aImage.CGImage);
break;
default:
CGContextDrawImage(ctx, CGRectMake(0,0,aImage.size.width,aImage.size.height), aImage.CGImage);
break;
}
// And now we just create a new UIImage from the drawing context
CGImageRef cgimg = CGBitmapContextCreateImage(ctx);
UIImage *img = [UIImage imageWithCGImage:cgimg];
CGContextRelease(ctx);
CGImageRelease(cgimg);
return img;
}
@end
//由于C++编译器需要支持函数的重载会改变函数的名称因此dll的导出函数通常是标准C定义的。
//这就使得C和C++的互相调用变得很常见。但是有时可能又会直接用C来调用不想重新写代码
//让标准C编写的dll函数定义在C和C++编译器下都能编译通过,通常会使用以下的格式:(这个格式在很多成熟的代码中很常见)
#if defined(__cplusplus)
extern "C" {
#endif
//导出接口供unity使用
void IOS_OpenCamera(const char * pageName){
IOSCameraController *app = [[IOSCameraController alloc]init];
app->pageName = [NSString stringWithUTF8String:pageName];
UIViewController *vc = UnityGetGLViewController();
[vc.view addSubview:app.view];
[app OpenTarget:UIImagePickerControllerSourceTypeCamera];
}
void IOS_OpenAlbum(const char * pageName){
IOSCameraController *app = [[IOSCameraController alloc]init];
app->pageName = [NSString stringWithUTF8String:pageName];
UIViewController *vc = UnityGetGLViewController();
[vc.view addSubview:app.view];
[app OpenTarget:UIImagePickerControllerSourceTypePhotoLibrary];
}
#if defined(__cplusplus)
}
#endif