powerfun-unity/Assets/Scripts/Devices/DeviceAdapterState.cs
2021-06-04 13:22:59 +08:00

15 lines
236 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Assets.Scripts.Devices
{
public enum DeviceAdapterState
{
Unavailable,
On
}
}