powerfun-unity/Assets/TestVideoPlayer.cs

30 lines
749 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TestVideoPlayer : MonoBehaviour
{
Animator animator { get; set; }
// Start is called before the first frame update
void Start()
{
animator = GetComponent<Animator>();
animator.Play("idle");
}
float timer = 1f;
// Update is called once per frame
void Update()
{
timer -= Time.deltaTime;
while (timer < 0)
{
animator.SetFloat("preSpeed", 30f);
animator.SetFloat("speed", 30f);
animator.SetFloat("grade", 4f);
animator.SetFloat("power", 350f);
animator.SetFloat("bearing", 0);
timer += 1f;
}
}
}