124 lines
3.8 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

using Assets.Scenes.Ride.Scripts.Model;
using Assets.Scripts;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace Assets.Scenes.Ride.Scripts.Network
{
public class TcpService1 : IService
{
private bool isExit = false;
private PfTcpClient _tcpClient;
private IPEndPoint iPEndPoint;
//private Action<List<ReceiveMsgModel>> _action;
public void Start(Action<List<ReceiveMsgModel>> action)
{
if (_tcpClient == null)
{
//if (!IPAddress.TryParse(ConfigHelper.ServerIpAdress, out var ipString))
//{
// throw new ArgumentException("IP地址不正确");
//}
//服务端端口
iPEndPoint = ConfigHelper.TcpAddress;
_tcpClient = new PfTcpClient(iPEndPoint.Address.ToString(), 11001, action);
_tcpClient.OptionNoDelay = true;
//_action = action;
_tcpClient.ConnectAsync();
}
}
public void Send(byte[] dgram, int bytes)
{
if (_tcpClient == null) return;
if (_tcpClient.IsConnected == false) return;
//_tcpClient.WriteLine(System.Text.Encoding.ASCII.GetString(dgram));
var txt = System.Text.Encoding.ASCII.GetString(dgram);
//Debug.WriteLine("发送:"+txt);
_tcpClient.Send(txt);
}
public void Close()
{
isExit = true;
_tcpClient.DisconnectAndStop();
_tcpClient = null;
}
class PfTcpClient : NetCoreServer.TcpClient
{
private bool _stop;
Action<List<ReceiveMsgModel>> _action;
public PfTcpClient(string address, int port, Action<List<ReceiveMsgModel>> action) : base(address, port)
{
_action = action;
}
public void DisconnectAndStop()
{
_stop = true;
DisconnectAsync();
while (IsConnected)
{
Thread.Yield();
}
}
protected override void OnConnected()
{
base.OnConnected();
}
protected override void OnDisconnected()
{
//base.OnDisconnected();
Debug.WriteLine("tcp断线3秒后重连");
Thread.Sleep(3000);
if (!_stop)
{
ConnectAsync();
}
}
protected override void OnReceived(byte[] buffer, long offset, long size)
{
//base.OnReceived(buffer, offset, size);
var returnData = Encoding.UTF8.GetString(buffer, (int)offset, (int)size);
//Debug.WriteLine("收到:" + returnData+"\r\n");
//System.IO.File.AppendAllText(System.Environment.CurrentDirectory + "接收到的数据.txt", returnData.Trim().Replace("\0", "")+"\r\n", Encoding.UTF8);
var list = new List<ReceiveMsgModel>();
var itemList = returnData.Split('|');
foreach (var item in itemList)
{
var info = ReceiveMsgModel.Parse(item);
if (info != null)
{
list.Add(info);
}
}
_action(list);
}
protected override void OnError(SocketError error)
{
//base.OnError(error);
Debug.WriteLine(error);
}
}
}
}