powerfun-unity/Assets/AR/ARDownloader.cs

194 lines
6.9 KiB
C#

using System;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
using Assets.Scenes.Ride.Scripts;
using Assets.Scripts.Apis.Models;
using Cysharp.Threading.Tasks;
using UnityEngine.Networking;
namespace Assets.AR
{
public class ARDownloader
{
private MapRoute _route;
private readonly string _localARDataPath;
private readonly string _localARRoutePath;
private readonly string _localVideoPath;
private readonly string _serverARDataPath;
private readonly string _serverARRoutePath;
private readonly string _serverVideoPath;
public bool IsVideoDownloaded { get; private set; }
public bool IsARDataDownloaded { get; private set; }
public bool IsARRouteDownloaded { get; private set; }
public float Total { get; private set; } = 0;
public ARDownloader(MapRoute route)
{
this._route = route;
var dataPath = $"{PFConstants.ARFolder}/{_route.Id}";
var path = PFConstants.VideoFolder;
Helper.CreateDirectoryIfNotExsit(dataPath);
_localARDataPath = $"{dataPath}/{_route.Id}.json";
_localARRoutePath = $"{dataPath}/route-{_route.Id}.json";
_localVideoPath = $"{path}/{_route.FileName}";
_serverARDataPath = _route.ARConfig;
_serverARRoutePath = _route.VideoRoute;
_serverVideoPath = _route.Url;
}
public async UniTask<UnityWebRequest> DownLoadVideoAsync(IProgress<float> progress = null,
CancellationTokenSource cancellation = default(CancellationTokenSource))
{
return await DownloadToFileAsync(_serverVideoPath, _localVideoPath, progress, cancellation);
}
public async UniTask<UnityWebRequest> DownLoadARRouteAsync(IProgress<float> progress = null,
CancellationTokenSource cancellation = default(CancellationTokenSource))
{
return await DownloadToFileAsync(_serverARRoutePath, _localARRoutePath, progress, cancellation);
}
public async UniTask<UnityWebRequest> DownLoadARDataAsync(IProgress<float> progress = null,
CancellationTokenSource cancellation = default(CancellationTokenSource))
{
return await DownloadToFileAsync(_serverARDataPath, _localARDataPath, progress, cancellation);
}
public async Task<bool> CheckAllAsync()
{
IsARRouteDownloaded = await CheckARRouteAsync();
IsARDataDownloaded = await CheckARDataAsync();
IsVideoDownloaded = await CheckVideoAsync();
if (IsVideoDownloaded)
Total += 1f;
if (IsARRouteDownloaded)
Total += 1f;
if (IsARDataDownloaded)
Total += 1f;
return IsVideoDownloaded || IsARRouteDownloaded || IsARDataDownloaded;
}
/// <summary>
/// return true if the video is needed to download
/// </summary>
/// <returns></returns>
public async Task<bool> CheckVideoAsync()
{
try
{
if (!File.Exists(_localVideoPath)) return true;
var result = await HeadFileAsync(_serverVideoPath, _localVideoPath);
return result.responseCode != 304;
}
catch (Exception e)
{
return false;
}
}
/// <summary>
/// return true if the video is needed to download
/// </summary>
/// <returns></returns>
public async Task<bool> CheckARRouteAsync()
{
if (!File.Exists(_localARRoutePath)) return true;
var result = await HeadFileAsync(_serverARRoutePath, _localARRoutePath);
return result.responseCode != 304;
}
/// <summary>
/// return true if the video is needed to download
/// </summary>
/// <returns></returns>
public async Task<bool> CheckARDataAsync()
{
if (!File.Exists(_localARDataPath)) return true;
var result = await HeadFileAsync(_serverARDataPath, _localARDataPath);
return result.responseCode != 304;
}
/// <summary>
/// 下载文件到本地(持续存入磁盘减少内存占用)
/// </summary>
/// <param name="downloadUrl">文件连接</param>
/// <param name="fullPath">本地文件全路径</param>
/// <param name="progress">下载进度</param>
public static async UniTask<UnityWebRequest> DownloadToFileAsync(string downloadUrl, string fullPath,
IProgress<float> progress = null, CancellationTokenSource cancellation = default(CancellationTokenSource))
{
var dh = new DownloadHandlerFile(fullPath)
{
removeFileOnAbort = true
};
var request = UnityWebRequest.Get(downloadUrl);
request.downloadHandler = dh;
request.method = UnityWebRequest.kHttpVerbGET;
var result = await request.SendWebRequest().ToUniTask(progress, PlayerLoopTiming.Update,
(cancellation?.Token ?? default(CancellationToken)));
var etag = result.GetResponseHeader("ETag");
var path = fullPath + ".etag";
if (!File.Exists(path))
{
File.Create(path);
}
File.WriteAllText(path, etag);
return result;
}
/// <summary>
/// head request for file meta info such as etag.
/// </summary>
/// <param name="downloadUrl">download url</param>
/// <param name="fullPath">local path for storage</param>
/// <returns></returns>
public static async UniTask<UnityWebRequest> HeadFileAsync(string downloadUrl, string fullPath,
IProgress<float> progress = null, CancellationTokenSource cancellation = default(CancellationTokenSource))
{
try
{
var etagFile = fullPath + ".etag";
var etag = string.Empty;
if (File.Exists(etagFile))
{
etag = File.ReadAllText(etagFile);
}
var request = UnityWebRequest.Head(downloadUrl);
if (!string.IsNullOrEmpty(etag))
request.SetRequestHeader("If-None-Match", etag);
var result =
await request
.SendWebRequest().ToUniTask(progress, PlayerLoopTiming.Update,
(cancellation?.Token ?? default(CancellationToken)));
if (result.responseCode != 304)
{
etag = result.GetResponseHeader("ETag");
File.WriteAllText(fullPath + ".etag", etag);
}
return result;
}
catch (Exception e)
{
return null;
}
}
}
}