47 lines
1.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class BigLeftController : MonoBehaviour
{
public void OnPointerClick()
{
RouteItem route = transform.parent.GetComponent<RouteItem>();
if (route.enter)
{
route.OnPointerExit(null);
}
else
{
route.OnPointerEnter(null);
}
}
//public void OnPointerEnter(PointerEventData eventData)
//{
// transform.parent.GetComponent<RouteItem>().OnPointerEnter(eventData);
//}
//public void OnPointerExit(PointerEventData eventData)
//{
// transform.parent.GetComponent<RouteItem>().OnPointerExit(eventData);
//}
// Start is called before the first frame update
void Start()
{
transform.GetComponent<Button>().onClick.AddListener(() =>
{
OnPointerClick();
});
}
// Update is called once per frame
void Update()
{
}
}