283 lines
10 KiB
C#
283 lines
10 KiB
C#
using Assets.Scripts;
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using Assets.Scripts.Apis.Models;
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using DG.Tweening;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.UI;
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public class BannerController : MonoBehaviour
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{
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// Start is called before the first frame update
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private List<CanvasGroup> itemList;
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private List<Vector3> standardPositions;
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private List<Recommand> list;
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private int currentIndex = 1;
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private Dictionary<string, Texture> caches;
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void Awake()
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{
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itemList = new List<CanvasGroup>
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{
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transform.Find("1").GetComponent<CanvasGroup>(),
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transform.Find("2").GetComponent<CanvasGroup>(),
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transform.Find("3").GetComponent<CanvasGroup>()
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};
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caches = new Dictionary<string, Texture>();
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standardPositions = new List<Vector3>
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{
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transform.Find("1").localPosition,transform.Find("2").localPosition,transform.Find("3").localPosition
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};
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AddTouchEvent();
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Debug.Log(standardPositions[0]);
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Debug.Log(standardPositions[1]);
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Debug.Log(standardPositions[2]);
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}
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TKPanRecognizer pan;
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private void AddTouchEvent()
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{
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pan = new TKPanRecognizer();
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var panList = new List<CanvasGroup>();
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pan.gestureRecognizedEvent += (r) =>
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{
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if (!App.currentPageIsHome) return;
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int center = GetCenterIndex(),
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left = GetSideIndex(true),
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right = GetSideIndex(false);
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if (!(center == -1 || left == -1 || right == -1) && panList.Count == 0)
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{
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panList.Add(itemList[left]);
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panList.Add(itemList[center]);
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panList.Add(itemList[right]);
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}
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if (panList.Count == 0) return;
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var startPoint = r.startTouchLocation();
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if (((RectTransform)transform).isPointInTransfrom(startPoint))
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{
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foreach (var item in panList)
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{
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item.GetComponent<Button>().onClick.RemoveAllListeners();
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}
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var offset = pan.deltaTranslation;
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if (panList[1].transform.localPosition.x == 0)
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{
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panList[1].transform.DOScale(0.8f, 0.5f);
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}
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if (offset.x > 0)
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{
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//-43 0 43
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//后面的 如果往左,需要回到-43再往右
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panList[0].transform.localPosition += new Vector3(1, 0, 0);
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panList[1].transform.localPosition += new Vector3(1, 0, 0);
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panList[2].transform.localPosition += new Vector3(-1, 0, 0);
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}
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else if (offset.x < 0)
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{
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panList[0].transform.localPosition += new Vector3(1, 0, 0);
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panList[1].transform.localPosition += new Vector3(-1, 0, 0);
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//后面的 如果往右,需要回到43再往左
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panList[2].transform.localPosition += new Vector3(-1, 0, 0);
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}
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}
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else
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{
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panList.Clear();
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}
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};
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pan.gestureCompleteEvent += (r) =>
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{
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if (!App.currentPageIsHome) return;
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if (panList.Count == 0) return;
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if (panList[1].transform.localPosition.x < 0)
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{
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DOLeft(panList[0], panList[1], panList[2]);
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}
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else
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{
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DORight(panList[0], panList[1], panList[2]);
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}
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panList.Clear();
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};
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TouchKit.addGestureRecognizer(pan);
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}
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int sIndex = 0, eIndex = 2;
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private void Start()
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{
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GetList();
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}
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async void GetList()
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{
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var res = await ConfigHelper.mapApi.GetRecommendList();
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if (res.result)
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{
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if (res.data.Count >= 3)
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{
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sIndex = 0;eIndex = 2;
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Initial(res.data);
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gameObject.SetActive(true);
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}
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else
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{
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gameObject.SetActive(false);
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}
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}
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}
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public void Initial(List<Recommand> list)
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{
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int index = 0;
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foreach (CanvasGroup c in itemList)
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{
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var area = list[index++];
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c.GetComponent<RecommendController>().Initial(area, caches);
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c.GetComponent<Button>().onClick.RemoveAllListeners();
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if (c.alpha != 1)
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{
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if (c.transform.localPosition.x < 0)
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{
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c.GetComponent<Button>().onClick.AddListener(Right);
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}
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else
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{
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c.GetComponent<Button>().onClick.AddListener(Left);
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}
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}
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else
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{
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c.GetComponent<Button>().onClick.AddListener(()=>GoDetail(c));
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}
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}
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this.list = list;
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}
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bool animateLock = false;
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private void Right()
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{
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int center = GetCenterIndex(),
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left = GetSideIndex(true),
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right = GetSideIndex(false);
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if (center == -1 || left == -1 || right == -1 || animateLock) return;
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animateLock = true;
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if (leftse != null) leftse.Complete(true);
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DORight(itemList[left], itemList[center], itemList[right]);
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}
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void DORight(CanvasGroup left, CanvasGroup center, CanvasGroup right)
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{
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Sequence se = DOTween.Sequence();
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se.Join(center.DOFade(0.5f, 0.3f));
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se.Join(center.GetComponent<RectTransform>().DOScale(Vector3.one * 0.8f, 0.3f));
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se.Join(center.GetComponent<RectTransform>().DOLocalMoveX(offset, 0.3f));
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se.Join(right.GetComponent<RectTransform>().DOLocalMoveX(-1* offset, 0.3f));
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var area = list[((sIndex - 1) + list.Count) % list.Count];
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sIndex--;
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eIndex--;
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if (sIndex < 0) sIndex = (sIndex + list.Count) % list.Count;
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if (eIndex < 0) eIndex = (eIndex + list.Count) % list.Count;
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Debug.Log($"{sIndex},{eIndex}");
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right.GetComponent<RecommendController>().Initial(area, caches);
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se.Join(left.DOFade(1, 0.3f));
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se.Join(left.GetComponent<RectTransform>().DOScale(Vector3.one, 0.3f));
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se.Join(left.GetComponent<RectTransform>().DOLocalMoveX(0, 0.3f));
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se.Play().onComplete = ()=> { animateLock = false; };
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rightse = se;
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left.transform.SetAsLastSibling();
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//事件改变
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left.GetComponent<Button>().onClick.RemoveAllListeners();
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left.GetComponent<Button>().onClick.AddListener(() => GoDetail(left));
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center.GetComponent<Button>().onClick.RemoveAllListeners();
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center.GetComponent<Button>().onClick.AddListener(Left);
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right.GetComponent<Button>().onClick.RemoveAllListeners();
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right.GetComponent<Button>().onClick.AddListener(Right);
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}
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#if UNITY_STANDALONE_WIN
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float offset = 232;
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#else
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float offset = 43;
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#endif
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Sequence leftse, rightse;
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private void Left()
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{
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int center = GetCenterIndex(),
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left = GetSideIndex(true),
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right = GetSideIndex(false);
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if (center == -1 || left == -1 || right == -1|| animateLock) return;
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animateLock = true;
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if (rightse != null) rightse.Complete(true);
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DOLeft(itemList[left], itemList[center], itemList[right]);
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}
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void DOLeft(CanvasGroup left, CanvasGroup center, CanvasGroup right)
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{
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Sequence se = DOTween.Sequence();
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se.Join(center.DOFade(0.5f, 0.3f));
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se.Join(center.GetComponent<RectTransform>().DOScale(Vector3.one * 0.8f, 0.3f));
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se.Join(center.GetComponent<RectTransform>().DOLocalMoveX(-1* offset, 0.3f));
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se.Join(left.GetComponent<RectTransform>().DOLocalMoveX(offset, 0.3f));
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var area = list[((eIndex + 1) + list.Count) % list.Count];
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sIndex++;
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eIndex++;
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if (sIndex >= list.Count - 1) sIndex = sIndex % list.Count;
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if (eIndex >= list.Count - 1) eIndex = eIndex % list.Count;
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Debug.Log($"{sIndex},{eIndex}");
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var centerArea = list[currentIndex + 1];
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left.GetComponent<RecommendController>().Initial(area, caches);
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if (currentIndex < 0) currentIndex = list.Count - 1;
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se.Join(right.DOFade(1, 0.3f));
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se.Join(right.GetComponent<RectTransform>().DOScale(Vector3.one, 0.3f));
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se.Join(right.GetComponent<RectTransform>().DOLocalMoveX(0, 0.3f));
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se.Play().onComplete = () => { animateLock = false; };
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leftse = se;
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right.transform.SetAsLastSibling();
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//事件改变
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right.GetComponent<Button>().onClick.RemoveAllListeners();
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right.GetComponent<Button>().onClick.AddListener(() => GoDetail(right));
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center.GetComponent<Button>().onClick.RemoveAllListeners();
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center.GetComponent<Button>().onClick.AddListener(Right);
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left.GetComponent<Button>().onClick.RemoveAllListeners();
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left.GetComponent<Button>().onClick.AddListener(Left);
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}
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int GetCenterIndex()
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{
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return itemList.FindIndex(x => x.transform.localPosition.x == 0);
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}
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int GetSideIndex(bool left)
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{
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return itemList.FindIndex(x => left ? x.transform.localPosition.x < 0 : x.transform.localPosition.x > 0);
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}
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void GoDetail(CanvasGroup c)
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{
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if (c.transform.localPosition.x == 0)
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{
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var se = DOTween.Sequence();
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se.Append(c.transform.DOScale(1.05f * Vector3.one, 0.15f));
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se.Append(c.transform.DOScale(1f * Vector3.one, 0.15f));
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se.Play().onComplete = ()=>
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{
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c.GetComponent<RecommendController>().DoWithType();
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};
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}
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}
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float autoTime = 5;
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// Update is called once per frame
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void Update()
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{
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autoTime -= Time.deltaTime;
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if (autoTime < 0)
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{
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Left();
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autoTime += 5;
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}
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}
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private void OnDestroy()
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{
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Debug.Log(248+"毁灭");
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TouchKit.removeGestureRecognizer(pan);
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caches = null;
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Resources.UnloadUnusedAssets();
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GC.Collect();
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}
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}
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