2021-04-19 14:36:08 +08:00

20 lines
360 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
namespace Assets.Scripts.UI.Control
{
[RequireComponent(typeof(Text))]
public class PFUIText : PFUIComponentBase
{
protected void Awake()
{
}
}
}