powerfun-unity/Assets/Scripts/UI/UIEffect/Editor/UIEffectCapturedImageEditor.cs
2021-12-28 11:25:09 +08:00

188 lines
5.9 KiB
C#

using UnityEditor;
using UnityEditor.UI;
using UnityEngine;
using DesamplingRate = Assets.Scripts.UI.UIEffect.UIEffectCapturedImage.DesamplingRate;
namespace Assets.Scripts.UI.UIEffect.Editors
{
/// <summary>
/// UIEffectCapturedImage editor.
/// </summary>
[CustomEditor(typeof(UIEffectCapturedImage))]
[CanEditMultipleObjects]
public class UIEffectCapturedImageEditor : RawImageEditor
{
//################################
// Constant or Static Members.
//################################
public enum QualityMode : int
{
Fast = (DesamplingRate.x2 << 0) + (DesamplingRate.x2 << 4) + (FilterMode.Bilinear << 8) + (2 << 10),
Medium = (DesamplingRate.x1 << 0) + (DesamplingRate.x1 << 4) + (FilterMode.Bilinear << 8) + (3 << 10),
Detail = (DesamplingRate.None << 0) + (DesamplingRate.x1 << 4) + (FilterMode.Bilinear << 8) + (5 << 10),
Custom = -1,
}
//################################
// Public/Protected Members.
//################################
/// <summary>
/// This function is called when the object becomes enabled and active.
/// </summary>
protected override void OnEnable()
{
base.OnEnable();
_spTexture = serializedObject.FindProperty("m_Texture");
_spColor = serializedObject.FindProperty("m_Color");
_spRaycastTarget = serializedObject.FindProperty("m_RaycastTarget");
_spDesamplingRate = serializedObject.FindProperty("m_DesamplingRate");
_spReductionRate = serializedObject.FindProperty("m_ReductionRate");
_spFilterMode = serializedObject.FindProperty("m_FilterMode");
_spIterations = serializedObject.FindProperty("m_BlurIterations");
_spKeepSizeToRootCanvas = serializedObject.FindProperty("m_FitToScreen");
_spBlurMode = serializedObject.FindProperty("m_BlurMode");
_spCaptureOnEnable = serializedObject.FindProperty("m_CaptureOnEnable");
_customAdvancedOption = (qualityMode == QualityMode.Custom);
}
/// <summary>
/// Implement this function to make a custom inspector.
/// </summary>
public override void OnInspectorGUI()
{
var graphic = (target as UIEffectCapturedImage);
serializedObject.Update();
//================
// Basic properties.
//================
EditorGUILayout.PropertyField(_spTexture);
EditorGUILayout.PropertyField(_spColor);
EditorGUILayout.PropertyField(_spRaycastTarget);
//================
// Capture effect.
//================
GUILayout.Space(10);
EditorGUILayout.LabelField("Capture Effect", EditorStyles.boldLabel);
UIEffectEditor.DrawEffectProperties(serializedObject, "m_EffectColor");
//================
// Advanced option.
//================
GUILayout.Space(10);
EditorGUILayout.LabelField("Advanced Option", EditorStyles.boldLabel);
EditorGUILayout.PropertyField(_spCaptureOnEnable);// CaptureOnEnable.
EditorGUILayout.PropertyField(_spKeepSizeToRootCanvas);// Keep Graphic Size To RootCanvas.
EditorGUI.BeginChangeCheck();
QualityMode quality = qualityMode;
quality = (QualityMode)EditorGUILayout.EnumPopup("Quality Mode", quality);
if (EditorGUI.EndChangeCheck())
{
_customAdvancedOption = (quality == QualityMode.Custom);
qualityMode = quality;
}
// When qualityMode is `Custom`, show advanced option.
if (_customAdvancedOption)
{
if (_spBlurMode.intValue != 0)
{
EditorGUILayout.PropertyField(_spIterations);// Iterations.
}
DrawDesamplingRate(_spReductionRate);// Reduction rate.
EditorGUILayout.Space();
EditorGUILayout.LabelField("Result Texture Setting", EditorStyles.boldLabel);
EditorGUILayout.PropertyField(_spFilterMode);// Filter Mode.
DrawDesamplingRate(_spDesamplingRate);// Desampling rate.
}
serializedObject.ApplyModifiedProperties();
// Debug.
using (new EditorGUILayout.HorizontalScope(EditorStyles.helpBox))
{
GUILayout.Label("Debug");
if (GUILayout.Button("Capture", "ButtonLeft"))
{
graphic.Release();
EditorApplication.delayCall += graphic.Capture;
}
EditorGUI.BeginDisabledGroup(!(target as UIEffectCapturedImage).capturedTexture);
if (GUILayout.Button("Release", "ButtonRight"))
{
graphic.Release();
}
EditorGUI.EndDisabledGroup();
}
}
//################################
// Private Members.
//################################
const int Bits4 = (1 << 4) - 1;
const int Bits2 = (1 << 2) - 1;
bool _customAdvancedOption = false;
SerializedProperty _spTexture;
SerializedProperty _spColor;
SerializedProperty _spRaycastTarget;
SerializedProperty _spDesamplingRate;
SerializedProperty _spReductionRate;
SerializedProperty _spFilterMode;
SerializedProperty _spBlurMode;
SerializedProperty _spIterations;
SerializedProperty _spKeepSizeToRootCanvas;
SerializedProperty _spCaptureOnEnable;
QualityMode qualityMode
{
get
{
if (_customAdvancedOption)
return QualityMode.Custom;
int qualityValue = (_spDesamplingRate.intValue << 0)
+ (_spReductionRate.intValue << 4)
+ (_spFilterMode.intValue << 8)
+ (_spIterations.intValue << 10);
return System.Enum.IsDefined(typeof(QualityMode), qualityValue) ? (QualityMode)qualityValue : QualityMode.Custom;
}
set
{
if (value != QualityMode.Custom)
{
int qualityValue = (int)value;
_spDesamplingRate.intValue = (qualityValue >> 0) & Bits4;
_spReductionRate.intValue = (qualityValue >> 4) & Bits4;
_spFilterMode.intValue = (qualityValue >> 8) & Bits2;
_spIterations.intValue = (qualityValue >> 10) & Bits4;
}
}
}
/// <summary>
/// Draws the desampling rate.
/// </summary>
void DrawDesamplingRate(SerializedProperty sp)
{
using (new EditorGUILayout.HorizontalScope())
{
EditorGUILayout.PropertyField(sp);
int w, h;
(target as UIEffectCapturedImage).GetDesamplingSize((UIEffectCapturedImage.DesamplingRate)sp.intValue, out w, out h);
GUILayout.Label(string.Format("{0}x{1}", w, h), EditorStyles.miniLabel);
}
}
}
}