powerfun-unity/Assets/Mapbox/Unity/Editor/MapImageFactoryEditor.cs
2021-03-30 17:27:50 +08:00

35 lines
835 B
C#

namespace Mapbox.Editor
{
using UnityEngine;
using UnityEditor;
using Mapbox.Unity.MeshGeneration.Factories;
[CustomEditor(typeof(MapImageFactory))]
public class MapImageFactoryEditor : FactoryEditor
{
public SerializedProperty layerProperties;
private MonoScript script;
void OnEnable()
{
layerProperties = serializedObject.FindProperty("_properties");
script = MonoScript.FromScriptableObject((MapImageFactory)target);
}
public override void OnInspectorGUI()
{
serializedObject.Update();
GUI.enabled = false;
script = EditorGUILayout.ObjectField("Script", script, typeof(MonoScript), false) as MonoScript;
GUI.enabled = true;
EditorGUILayout.Space();
EditorGUILayout.PropertyField(layerProperties);
EditorGUILayout.Space();
serializedObject.ApplyModifiedProperties();
}
}
}