powerfun-unity/Assets/Mapbox/Unity/Map/InitializeMapWithLocationProvider.cs

53 lines
1.5 KiB
C#

namespace Mapbox.Unity.Map
{
using System.Collections;
using Assets.Scenes.Ride.Scripts;
using Assets.Scripts.Apis;
using Assets.Scripts.Apis.Models;
using Mapbox.Unity.Location;
using UnityEngine;
public class InitializeMapWithLocationProvider : MonoBehaviour
{
[SerializeField]
AbstractMap _map;
ILocationProvider _locationProvider;
private void Awake()
{
// Prevent double initialization of the map.
_map.InitializeOnStart = false;
}
protected virtual IEnumerator Start()
{
yield return null;
//_locationProvider = LocationProviderFactory.Instance.DefaultLocationProvider;
//_locationProvider.OnLocationUpdated += LocationProvider_OnLocationUpdated; ;
var mainController = transform.parent.GetComponent<CyclingController>();
if (mainController != null)
{
//初始化map
var point = mainController.GetCenterCoordinate();
_map.Initialize(point, _map.AbsoluteZoom);
}
}
void LocationProvider_OnLocationUpdated(Unity.Location.Location location)
{
_locationProvider.OnLocationUpdated -= LocationProvider_OnLocationUpdated;
//_map.Initialize(location.LatitudeLongitude, _map.AbsoluteZoom);
var mainController = transform.parent.GetComponent<CyclingController>();
if (mainController != null)
{
//初始化map
var point = mainController.GetCenterCoordinate();
_map.Initialize(point, _map.AbsoluteZoom);
}
}
}
}