31 lines
878 B
C#
31 lines
878 B
C#
// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT license.
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using UnityEditor;
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using UnityEditor.SceneManagement;
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[CustomEditor(typeof(AppCenterBehavior))]
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public class AppCenterBehaviorEditor : Editor
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{
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private Editor settingsEditor;
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public override void OnInspectorGUI()
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{
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// Load or create settings.
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var behaviour = (AppCenterBehavior) target;
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if (behaviour.Settings == null)
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{
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behaviour.Settings = AppCenterSettingsContext.SettingsInstance;
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EditorUtility.SetDirty(behaviour);
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EditorSceneManager.MarkSceneDirty(behaviour.gameObject.scene);
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}
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// Draw settings.
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if (settingsEditor == null)
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{
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settingsEditor = CreateEditor(behaviour.Settings);
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}
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settingsEditor.OnInspectorGUI();
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}
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}
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