powerfun-unity/Assets/Scripts/PFConstants.cs

49 lines
1.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
using UnityEngine;
public static class PFConstants
{
/// <summary>
/// 课程训练保存在本地的路径
/// </summary>
public static string MapWorkoutRecordFolder
{
get
{
if(!Directory.Exists(Application.persistentDataPath + "/MapWorkoutRecords/")){
Directory.CreateDirectory(Application.persistentDataPath + "/MapWorkoutRecords/");
}
return Application.persistentDataPath + "/MapWorkoutRecords/";
}
}
/// <summary>
/// 设备连接缓存在本地的路径
/// </summary>
public static string DeviceCacheFolder
{
get
{
return Application.persistentDataPath;
}
}
public static string LogFolder
{
get
{
if (!Directory.Exists(Application.persistentDataPath + "/Logs/"))
{
Directory.CreateDirectory(Application.persistentDataPath + "/Logs/");
}
return Application.persistentDataPath + "/Logs/";
}
}
}