powerfun-unity/Assets/Scripts/Apis/PfHttpClientHandler.cs
2022-01-10 14:59:06 +08:00

70 lines
2.6 KiB
C#

using Newtonsoft.Json;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using UnityEngine;
namespace Assets.Scripts.Apis
{
public class PfHttpClientHandler: HttpClientHandler
{
protected async override Task<HttpResponseMessage> SendAsync(
HttpRequestMessage request, CancellationToken cancellationToken)
{
var badreqText = App.GetLocalLanguage() == "zh" ? "请检查网络连接是否正常" : "Please check if the network connection is normal.";
try
{
var response = await base.SendAsync(request, cancellationToken).ConfigureAwait(false);
//{"result":false,"errMsg":"已在其他设备登录","code":401}
var result = await response.Content.ReadAsStringAsync().ConfigureAwait(false);
if (request.RequestUri.ToString().Contains(App.Host) && result.Contains(@"{""result"":false,"))
{
var json = ParseJson<JsonResult<object>>(result);
if (json.code == 401)
{
App.is401 = json.errMsg;
UnityMainThreadDispatcher.Instance().Enqueue(LoadLogin(json.errMsg));
}
}
else
{
App.is401 = null;
}
if (response.StatusCode != System.Net.HttpStatusCode.OK)
{
response.Content = new StringContent(new JsonResult<object> { result = false, errMsg = badreqText, data = null }.ToString());
}
return response;
}
catch (Exception e)
{
Debug.Log(e);
HttpResponseMessage httpResponse = new HttpResponseMessage
{
StatusCode = System.Net.HttpStatusCode.BadRequest,
Content = new StringContent(new JsonResult<object> { result = false, errMsg = badreqText, data = null }.ToString())
};
return httpResponse;
}
}
private T ParseJson<T>(string result)
{
return JsonConvert.DeserializeObject<T>(result, new JsonSerializerSettings
{
DateTimeZoneHandling = DateTimeZoneHandling.Local
});
}
IEnumerator LoadLogin(string msg)
{
UnityEngine.SceneManagement.SceneManager.LoadScene(0);
yield return null;
}
}
}