powerfun-unity/Assets/AR/TestPlayer.cs

368 lines
14 KiB
C#

using Assets.AR;
using DG.Tweening;
using RenderHeads.Media.AVProVideo;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace Assets.Scripts.Scenes.VideoRide
{
public class TestPlayer : ARLaneObjectsController
{
protected Transform LightTrans { get; set; }
public MediaPlayer mediaPlayer;
public Transform Player;
private ARData aRData;
private RouteDetailData detail;
private VideoPointsSync videoPointsSync;
private int index = 1;
private readonly List<ARLaneObject> collisionList = new List<ARLaneObject>();
///private Dictionary<int, IRouteRider> riders = new Dictionary<int, IRouteRider>();
VideoPlayerControl VideoPlayerControl;
ARLaneObject[] rides;
public ARLaneObject mainObject;
private Light arLight;
private Light arBackLight;
protected override void Start()
{
base.Start();
var txt = Resources.Load<TextAsset>("UI/88019").text;
var route = Resources.Load<TextAsset>("UI/route-88019").text;
aRData = Newtonsoft.Json.JsonConvert.DeserializeObject<ARData>(txt);
detail = Newtonsoft.Json.JsonConvert.DeserializeObject<RouteDetailData>(route);
videoPointsSync = new VideoPointsSync(detail.VideoPoints.Select(c => new VideoPoint()
{
Distance = (float)c.Distance,
Time = (float)c.VideoTime
}));
videoSync = videoPointsSync;
this.VideoPlayerControl = new VideoPlayerControl();
this.VideoPlayerControl.VideoSyncSource = videoSync;
this.videoPlayer = new AVProVideoPlayer();
this.videoPlayer.videoPlayer = mediaPlayer;
SetArRoute(new ARRoute(aRData.Route), videoSync, videoPlayer);
this.VideoPlayerControl.VideoFrameOffset = this.Route.VideoFrameOffset;
this.VideoPlayerControl.Route = Route;
this.VideoPlayerControl.SetVideoPlayer(videoPlayer);
rides = FindObjectsOfType<ARLaneObject>();
CreateBackLight();
}
private void CreateBackLight()
{
GameObject gameObject2 = new GameObject("ARBackLight");
gameObject2.layer = this.gameObject.layer;
gameObject2.transform.SetParent(this.transform);
this.arBackLight = gameObject2.AddComponent<Light>();
this.arBackLight.type = LightType.Directional;
this.arBackLight.transform.rotation = Quaternion.Euler(0.0f, 0.0f, 0.0f);
this.arBackLight.shadows = LightShadows.None;
this.arBackLight.intensity = 0.5f;
this.arBackLight.cullingMask = 512;
}
#if UNITY_EDITOR
float timers = 0f;
double weight = 70;
double bikeWeight = 20;
private void Update()
{
timers -= Time.deltaTime;
while (timers < 0)
{
foreach (var item in rides)
{
item.Speed = (float)(Assets.Scenes.Ride.Scripts.Helper.CalculateSpeed(0, 0, item.TestPower, weight, bikeWeight) / 3.6d);
item.Distance += item.Speed;
item.RouteDistance = item.Distance;
item.Route = Route;
item.VideoSync = videoPointsSync;
if (!this.riderObjects.ContainsKey(item.GetInstanceID()))
this.riderObjects.Add(item.GetInstanceID(), item);
}
timers += 1f;
}
this.FollowedRiderId = 1;
this.UpdateCameraFollowDistance();
VideoPlayerControl.UpdateVideoPlaybackSpeed(mainObject.Speed, mainObject.distance-this.CameraDistance);
this.FrameIndexDistanceCorrection = this.VideoPlayerControl.FrameIndexDistanceCorrection;
base.Update();
this.UpdateRidersVisibility();
this.UpdateRidersLean();
if (Input.GetKeyDown(KeyCode.F))
this.SetVideoControlMode(VideoControlMode.Front);
if (Input.GetKeyDown(KeyCode.P))
this.SetVideoControlMode(VideoControlMode.AutoPanorama);
if (!Input.GetKeyDown(KeyCode.B))
return;
this.SetVideoControlMode(VideoControlMode.Rear);
}
private IEnumerator PlayPosition(ARLaneObject aRLaneObject,double prePos, double offset)
{
float t = 0;
while (t <= 1)
{
t += Time.deltaTime * 5f;
double result = prePos + offset * t;
aRLaneObject.distance = (float)result;
aRLaneObject.RouteDistance = (float)result ;
yield return null;
}
}
public VideoControlMode VideoControlMode { get; private set; }
private float autoCameraSwitchTimeCounter = 80f;
public void SetVideoControlMode(VideoControlMode mode)
{
if (mode == this.VideoControlMode)
return;
if (!this.AR360Version)
mode = VideoControlMode.Front;
this.VideoControlMode = mode;
this.autoCameraSwitchTimeCounter = 80f;
if (mode == VideoControlMode.AutoPanorama)
return;
this.videoPlayer.IntendedRear = mode == VideoControlMode.Rear;
}
public RiderCameraDistance RiderCameraDistance { get; set; }
//更新摄像机的位置
private void UpdateCameraFollowDistance()
{
this.RiderCameraDistance = RiderCameraDistance.Near;
this.NearViewMode = this.RiderCameraDistance == RiderCameraDistance.Near;
float cameraFollowDistance = GetCameraFollowDistance(this.RiderCameraDistance);
this.VideoPlayerControl.CameraFollowDistance = this.videoPlayer.IsRear ? cameraFollowDistance * -1f : cameraFollowDistance;
}
protected override bool IsArObjectActive(ARObject arObject)
{
bool flag = base.IsArObjectActive(arObject);
if ((UnityEngine.Object)arObject != (UnityEngine.Object)this.mainObject)
return flag;
if ((double)this.VideoPlayerControl.CameraFollowDistance > 0.0 || this.AR360Version)
return flag;
return flag && (double)this.VideoPlayerControl.CameraDistanceError > 5.0;
}
//获取摄像机的位置
public static float GetCameraFollowDistance(RiderCameraDistance distance)
{
switch (distance)
{
case RiderCameraDistance.FirstPerson:
return 0.0f;
case RiderCameraDistance.Near:
return 1.5f;
case RiderCameraDistance.Middle:
return 5f;
case RiderCameraDistance.Far:
return 10f;
default:
throw new ArgumentException("Unknown rider's camera distance.");
}
}
private void UpdateRidersVisibility()
{
//if (!this.videoPlayer.Initialized)
// return;
//this.UpdateVisibleRiders();
////删除当前道路上应该消失的骑手
//foreach (int num in this.riderObjects.Keys.ToArray<int>())
//{
// if (!this.visibleRiders.ContainsKey(num))
// {
// ARLaneObject riderObject = this.riderObjects[num];
// if (!riderObject.IsAtFinish || (double)riderObject.VisibilityLevel <= 0.0)
// {
// this.DestroyRider(num);
// this.DestroyRiderTitle(num);
// }
// }
//}
////新增应该显示的骑手
//foreach (TrainingARController.VisibleRiderItem visibleRiderItem in this.visibleRiders.Values)
//{
// IRouteRider rider = visibleRiderItem.Rider;
// bool showModel = visibleRiderItem.ShowModel;
// ARLaneObject arLaneObject;
// //二次检查
// if (this.riderObjects.TryGetValue(rider.Id, out arLaneObject))
// {
// if (arLaneObject is BaseRenderer)
// {
// if (!showModel)
// {
// float lane = arLaneObject.Lane;
// this.DestroyRider(rider.Id);
// this.CreateRiderObject(rider, lane);
// }
// }
// else if (showModel)
// {
// float lane = arLaneObject.Lane;
// this.DestroyRider(rider.Id);
// this.CreateRiderModel(rider, lane);
// }
// }
// else
// {
// if (showModel)
// this.CreateRiderModel(rider, visibleRiderItem.Lane);
// else
// this.CreateRiderObject(rider, visibleRiderItem.Lane);
// this.CreateRiderTitleObject(rider);
// }
//}
}
//更新骑手的偏移角度
private void UpdateRidersLean()
{
foreach (ARLaneObject riderObject in this.riderObjects.Values)
{
float num1 = this.Route.GetTrajectoryCurvature(riderObject.Frame) + riderObject.Curvature;
float z1;
if ((double)num1 == 0.0)
{
z1 = 0.0f;
}
else
{
double speed = riderObject.Speed;
float f = 57.29578f * Mathf.Atan((float)(speed * speed * (double)num1 / 9.81));
float num2 = (double)f >= 0.0 ? 1f : -1f;
float num3 = Mathf.Abs(f);
if ((double)num3 > 20.0)
f = (float)((double)Mathf.Atan((float)(((double)num3 - 20.0) / 10.5)) * 10.5 + 20.0) * num2;
float num4 = Mathf.Clamp(f, -35f, 35f);
float z2 = riderObject.Lean.z;
z1 = Mathf.Clamp(num4, z2 - 60f * Time.deltaTime, z2 + 60f * Time.deltaTime);
}
float y = Mathf.Clamp(riderObject.LaneChangingDirection, -6f, 6f);
riderObject.Lean = new Vector3(0.0f, y, z1);
}
}
DateTime lastPlaybackSpeedChange = DateTime.UtcNow;
bool pausedByPlaybackSpeed = false;
bool pausedByTrainingPause = false;
float frame = 0f;
public bool SetPlaybackSpeed(float playbackSpeed)
{
if (this.mediaPlayer.Control.IsSeeking() || DateTime.UtcNow.Subtract(this.lastPlaybackSpeedChange).TotalSeconds < 1.0)
return false;
if ((double)playbackSpeed == 0.0 && !this.pausedByPlaybackSpeed)
{
this.pausedByPlaybackSpeed = true;
this.mediaPlayer.Pause();
}
else if ((double)playbackSpeed > 0.0 && this.pausedByPlaybackSpeed)
{
this.pausedByPlaybackSpeed = false;
if (!this.pausedByTrainingPause)
this.mediaPlayer.Play();
}
this.mediaPlayer.Control.SetPlaybackRate(playbackSpeed);
this.lastPlaybackSpeedChange = DateTime.UtcNow;
mediaPlayer.Play();
return true;
}
#endif
//人物状态
private string ConfigPath = Application.streamingAssetsPath + "/newdirection.txt";
public const int HERO_UP = 0;
public const int HERO_RIGHT = 1;
public const int HERO_DOWN = 2;
public const int HERO_LEFT = 3;
public const int UP = 4;
public const int DOWN = 5;
private Vector3 rotation = Vector3.zero;
private void keyBordControl()
{
#region
var zdelta = 0.05f;
var delta = 0.2f;
if (Input.GetKey(KeyCode.W))
{
//mediaPlayer.Play();
//mediaPlayer.PlaybackRate = 1f;
var z = transform.position.z + zdelta;
//transform.DOMoveZ(z, 0);
}
if (Input.GetKey(KeyCode.A))
{
mediaPlayer.PlaybackRate = 1f;
mediaPlayer.Play();
var z = transform.position.x - zdelta;
//transform.DOMoveX(z, 0);
}
if (Input.GetKey(KeyCode.D))
{
mediaPlayer.PlaybackRate = 1f;
mediaPlayer.Play();
var z = transform.position.x + zdelta;
//transform.DOMoveX(z, 0);
}
if (Input.GetKey(KeyCode.S))
{
mediaPlayer.PlaybackRate = 1f;
mediaPlayer.Play();
var z = transform.position.z - zdelta;
//transform.DOMoveZ(z, 0);
}
//控制人物方向
if (Input.GetKey(KeyCode.Q))
{
rotation.y -= delta;
transform.DORotate(rotation, 0);
Camera.main.transform.DORotate(rotation, 0);
}
if (Input.GetKey(KeyCode.E))
{
rotation.y += delta;
transform.DORotate(rotation, 0);
Camera.main.transform.DORotate(rotation, 0);
}
//控制人物左右倾斜
if (Input.GetKey(KeyCode.J))
{
rotation.z += zdelta;
transform.DORotate(rotation, 0);
}
if (Input.GetKey(KeyCode.K))
{
rotation.z -= zdelta;
transform.DORotate(rotation, 0);
}
if (Input.GetKey(KeyCode.UpArrow))
{
var z = transform.position.y + zdelta;
transform.DOMoveY(z, 0);
}
if (Input.GetKey(KeyCode.DownArrow))
{
var z = transform.position.y - zdelta;
transform.DOMoveY(z, 0);
}
#endregion
}
}
}