314 lines
9.6 KiB
C#
314 lines
9.6 KiB
C#
using Assets.Scripts;
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using DG.Tweening;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Text;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.EventSystems;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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//记录:小f 是-457和-681
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public class LoginForm
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{
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public InputField phone;
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public InputField pwd;
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}
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public class LoginController : MonoBehaviour
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{
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[SerializeField] InputField[] loginForm;
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[SerializeField] Button login;
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[SerializeField] Button loginNewAccount;
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[SerializeField] Button loginReturn2;
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[SerializeField] Button returnQuick;
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[SerializeField] Button regNext;
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[SerializeField] Button regPrev;
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[SerializeField] Button sign;
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[SerializeField] Button remember;
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[SerializeField] GameObject loginScrollView;
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[SerializeField] GameObject signScrollView;
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[SerializeField] GameObject avatarScrollView;
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[SerializeField] RawImage loading;
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[SerializeField] Button exit;
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private ScrollRect scrollPanel;
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private ScrollRect scrollSign;
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private ScrollRect scrollAvatar;
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private Transform imagexf;
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// Start is called before the first frame update
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void Start()
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{
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//transform.Find("RawImage").DOMove(new Vector3(0.5f,0.5f,0),1);
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if (loginForm.Length == 2 && loginForm[0]!=null && loginForm[1]!=null)
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{
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foreach (var ipt in loginForm)
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{
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UIManager.AddEvent(ipt.gameObject, EventTriggerType.PointerClick, new UnityAction<BaseEventData>
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((BaseEventData arg0) => { OnLoginInputSelect(arg0, ipt.gameObject); }));
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UIManager.AddEvent(ipt.gameObject, EventTriggerType.Select, new UnityAction<BaseEventData>
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((BaseEventData arg0) => { OnLoginInputSelect(arg0, ipt.gameObject); }));
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UIManager.AddEvent(ipt.gameObject, EventTriggerType.Deselect, new UnityAction<BaseEventData>
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((BaseEventData arg0) => { OnLoginInputDeSelect(arg0, ipt.gameObject); }));
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}
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//loginForm[0].
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}
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if (login != null)
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{
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login.onClick.AddListener(Submit);
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//login.onClick.AddListener(Submit);
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}
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if (loading != null)
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{
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loading.texture.wrapMode = TextureWrapMode.Repeat;
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}
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if (loginScrollView != null)
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{
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scrollPanel = loginScrollView.GetComponent<ScrollRect>();
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}
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if (signScrollView != null)
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{
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scrollSign = signScrollView.GetComponent<ScrollRect>();
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}
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if (avatarScrollView != null)
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{
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scrollAvatar = avatarScrollView.GetComponent<ScrollRect>();
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}
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if (loginNewAccount != null)
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{
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loginNewAccount.onClick.AddListener(goLogin);
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}
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if (returnQuick != null)
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{
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returnQuick.onClick.AddListener(ReturnQuick);
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}
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if (sign != null)
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{
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sign.onClick.AddListener(goSign);
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}
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if (loginReturn2 != null)
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{
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loginReturn2.onClick.AddListener(goLoginReturn2);
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}
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if (regNext != null)
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{
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regNext.onClick.AddListener(goRegNext);
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}
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if (regPrev != null)
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{
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regPrev.onClick.AddListener(goRegPrev);
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}
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if (exit != null)
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{
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exit.onClick.AddListener(() => Application.Quit());
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}
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if (remember != null)
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{
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remember.onClick.AddListener(() =>
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{
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var gou = remember.transform.Find("Gou");
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if (gou.gameObject.activeSelf)
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{
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gou.gameObject.SetActive(false);
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}
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else
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{
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gou.gameObject.SetActive(true);
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}
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});
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}
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imagexf = transform.Find("Panel").Find("LoginContainer").Find("Imagexf");
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}
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private void OnLoginInputDeSelect(BaseEventData arg0, GameObject game)
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{
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var image = game.transform.GetComponent<Image>();
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image.sprite = Resources.Load<Sprite>("Images/gl-no");
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//var rect = game.transform.GetComponent<RectTransform>();
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//rect.SetSiblingIndex(rect.childCount-1);
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}
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private void OnLoginInputSelect(BaseEventData arg0,GameObject game)
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{
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var image = game.transform.GetComponent<Image>();
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image.sprite = Resources.Load<Sprite>("Images/gl");
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//var rect = game.transform.GetComponent<RectTransform>();
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//rect.SetSiblingIndex(0);
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}
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private void goRegPrev()
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{
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StartScrollSign(0);
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}
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private void goRegNext()
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{
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StartScrollSign(1);
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}
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private void goLoginReturn2()
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{
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this.StartScrollPanel(1);
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}
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void ReturnQuick()
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{
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if (imagexf != null)
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{
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imagexf.DOLocalMove(new Vector3(0, -447, 0), 0.3f);
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}
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this.StartScrollPanel(0);
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}
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void goLogin()
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{
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if (imagexf != null)
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{
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imagexf.DOLocalMove(new Vector3(0, -635, 0), 0.3f);
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}
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this.StartScrollPanel(1);
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}
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void goSign()
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{
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this.StartScrollPanel(2);
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this.StartScrollSign(0);
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}
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async void Submit()
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{
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if (loginForm[0] == null || loginForm[1] == null)
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{
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Utils.showToast(gameObject, "未绑定", 1);
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return;
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}
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//if (string.IsNullOrEmpty(phone.text) || string.IsNullOrEmpty(pwd.text))
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//{
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// Utils.showToast(gameObject, "请输入信息", 1);
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// return;
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//}
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//var res = await Global.userApi.Login(phone.text, pwd.text, "");
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//测试用
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var res = await ConfigHelper.userApi.Login("15651831367", "123456", "");
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//var res = await NoAuthApi.Login(phone.text, pwd.text);
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if (res.result)
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{
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ConfigHelper.CurrentUser = res.data;
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SceneManager.LoadScene("MainScene");
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}
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else
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{
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}
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}
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// Update is called once per frame
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void Update()
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{
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//Debug.Log($"{phone.isFocused}, ${pwd != null}, ${Input.GetKeyDown(KeyCode.Tab)}");
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if (loginForm[0].isFocused && loginForm[1] != null && Input.GetKeyDown(KeyCode.Tab))
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{
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loginForm[1].ActivateInputField();
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}
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goScrollPanel();
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goScrollSign();
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//if (Input.GetKeyDown(KeyCode.Return) && )
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//{
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//}
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//if (Input.GetKeyDown(KeyCode.Return)) {
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// Debug.Log("回车键");
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// if (pwd.isFocused)
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// {
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// this.Submit();
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// }
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//}
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}
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#region 主页面滑动逻辑
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private int tmpImdex = 0;
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private int scrollPanelIndex = 2;
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//private float scrollValue = 0.5f;
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private bool startScrollPanel = false;
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private void StartScrollPanel(int index)
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{
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if (startScrollPanel) return;
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scrollPanelIndex = index;
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startScrollPanel = true;
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}
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private void goScrollPanel()
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{
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var index = scrollPanelIndex;
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var scrollValue = 1f/(3 - 1);
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var value = index * scrollValue;
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if (scrollPanel != null && startScrollPanel)
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{
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if (scrollPanel.horizontalNormalizedPosition >= value)
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{
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scrollPanel.horizontalNormalizedPosition -= (scrollValue / 20);
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if (scrollPanel.horizontalNormalizedPosition <= value)
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{
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scrollPanel.horizontalNormalizedPosition = value;
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startScrollPanel = false;
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}
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}
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else
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{
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scrollPanel.horizontalNormalizedPosition += (scrollValue / 20);
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if (scrollPanel.horizontalNormalizedPosition >= value)
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{
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scrollPanel.horizontalNormalizedPosition = value;
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startScrollPanel = false;
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}
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}
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}
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}
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#endregion
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private void Test()
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{
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//if (startScrollPanel) return;
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//scrollPanelIndex = ((int)System.Math.Pow(tmpImdex, 3)
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// + 2*(int)System.Math.Pow(tmpImdex, 2)
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// + 1) % 4;
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//tmpImdex++;
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//Debug.Log(scrollPanelIndex);
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//startScrollPanel = true;
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if (startScrollSign) return;
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scrollSignIndex = (scrollSignIndex + 1) % 2;
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Debug.Log(scrollSignIndex);
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startScrollSign = true;
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}
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#region 注册页面滑动逻辑
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private bool startScrollSign = false;
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private int scrollSignIndex = 0;
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private void StartScrollSign(int index)
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{
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if (startScrollSign) return;
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scrollSignIndex = index;
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startScrollSign = true;
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}
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private void goScrollSign()
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{
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float value = scrollSignIndex;
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if (scrollSign != null && startScrollSign)
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{
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if (scrollSignIndex == 0)
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{
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scrollSign.horizontalNormalizedPosition -= (1f / 20);
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if (scrollSign.horizontalNormalizedPosition <= 0)
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{
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scrollSign.horizontalNormalizedPosition = 0;
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startScrollSign = false;
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}
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}
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else if (scrollSignIndex == 1)
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{
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scrollSign.horizontalNormalizedPosition += (1f / 20);
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if (scrollSign.horizontalNormalizedPosition >= 1)
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{
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scrollSign.horizontalNormalizedPosition = 1;
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startScrollSign = false;
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}
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}
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}
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}
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#endregion
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}
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