41 lines
1.1 KiB
C#
41 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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public class ExportAssets : Editor
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{
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[@MenuItem("Juze/Build Asset Bundles")]
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static void BuildAssetBundles()
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{
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BuildPipeline.BuildAssetBundles(Application.streamingAssetsPath, BuildAssetBundleOptions.UncompressedAssetBundle, BuildTarget.StandaloneWindows);
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}
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[MenuItem("GameObject/UI/PFButton", false, 100)]
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static void CreatePFButtonCommand()
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{
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GameObject prefab = Resources.Load<GameObject>("UI/Control/PfUIButton");
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GameObject game = Instantiate(prefab, Selection.activeTransform);
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}
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[MenuItem("GameObject/UI/PFUIInputField", false, 100)]
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static void CreatePFUIInputFieldCommand()
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{
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GameObject prefab = Resources.Load<GameObject>("UI/Control/PFUIInputField");
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GameObject game = Instantiate(prefab, Selection.activeTransform);
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}
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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