41 lines
1.1 KiB
C#

using PolyAndCode.UI;
using System;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
namespace Assets.Scripts.Scenes.VideoRide
{
public class StickyListItem : MonoBehaviour, ICell
{
//UI
public Text nameLabel;
public Text distanceLabel;
public GameObject master;
//Model
private ContactInfo _contactInfo;
private int _cellIndex;
public string Id;
public string Rank;
public string Name;
private VideoPlayer videoPlayer { get; set; }
private float timer = 1f;
private void Update()
{
timer -= Time.deltaTime;
while (timer < 0)
{
videoPlayer = FindObjectOfType<VideoPlayer>();
if (videoPlayer != null)
{
nameLabel.text = videoPlayer.UserName;
distanceLabel.text = "0M";///videoPlayer.totalDistance.ToString("f1");
Id = videoPlayer.UserId.ToString();
}
timer += 1f;
}
}
}
}