powerfun-unity/Assets/Scripts/UI/Prefab/Panel/GameRoomCountDownController.cs

59 lines
1.4 KiB
C#

using Assets.Scenes.Ride.Scripts;
using Assets.Scripts.Apis.Models;
using System;
using UnityEngine;
using UnityEngine.UI;
public class GameRoomCountDownController : PFUIPanel
{
public Text count;
public Text endCount;
private int Seconds { get; set; }
public GameRoomModel GameRoom { get; set; }
private Action Callback { get; set; }
private bool simple { get; set; }
public void Init(int seconds,Action action,bool isEnd = false,bool simple = false)
{
_stopped = false;
Seconds = seconds;
Callback = action;
this.simple = simple;
endCount.gameObject.SetActive(false);
}
private bool _stopped;
public void Stop()
{
this._stopped = true;
}
private float _timer = 0f;
private void Update()
{
_timer -= Time.deltaTime;
while (_timer < 0)
{
if (Seconds == 0)
{
Callback?.Invoke();
}
if (Seconds <= 0 || _stopped)
{
gameObject.SetActive(false);
}
count.gameObject.SetActive(Seconds >0);
count.text = simple ? Seconds.ToString() : Helper.FormatTicks(Seconds);
endCount.text = Helper.FormatTicks(Seconds);
Seconds--;
_timer += 1f;
}
}
}