718 lines
27 KiB
C#
718 lines
27 KiB
C#
using Assets.Scripts.UI.Control;
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using DG.Tweening;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.IO;
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using System.Linq;
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using System.Net.NetworkInformation;
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using System.Net.Sockets;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.Networking;
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using UnityEngine.UI;
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namespace Assets.Scripts
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{
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public static class Utils
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{
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/*获取ip*/
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public enum ADDRESSFAM
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{
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IPv4, IPv6
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}
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/// <summary>
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/// 获取本机IP
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/// </summary>
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/// <param name="Addfam">要获取的IP类型</param>
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/// <returns></returns>
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public static string GetIP(ADDRESSFAM Addfam)
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{
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if (Addfam == ADDRESSFAM.IPv6 && !Socket.OSSupportsIPv6)
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{
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return null;
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}
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string output = "";
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foreach (NetworkInterface item in NetworkInterface.GetAllNetworkInterfaces())
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{
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#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN
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NetworkInterfaceType _type1 = NetworkInterfaceType.Wireless80211;
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NetworkInterfaceType _type2 = NetworkInterfaceType.Ethernet;
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if ((item.NetworkInterfaceType == _type1 || item.NetworkInterfaceType == _type2) && item.OperationalStatus == OperationalStatus.Up)
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#endif
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{
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foreach (UnicastIPAddressInformation ip in item.GetIPProperties().UnicastAddresses)
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{
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//IPv4
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if (Addfam == ADDRESSFAM.IPv4)
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{
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if (ip.Address.AddressFamily == AddressFamily.InterNetwork)
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{
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output = ip.Address.ToString();
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//Debug.Log("IP:" + output);
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}
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}
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//IPv6
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else if (Addfam == ADDRESSFAM.IPv6)
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{
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if (ip.Address.AddressFamily == AddressFamily.InterNetworkV6)
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{
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output = ip.Address.ToString();
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}
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}
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}
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}
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}
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return output;
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}
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public static bool isPointInTransfrom(this RectTransform rect,Vector2 point)
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{
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var MainCanvas = UIManager.Instance.MainCanvas;
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if (!MainCanvas) return false;
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var size = rect.sizeDelta * MainCanvas.transform.localScale;
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var sPoint = new Vector2(rect.position.x - rect.pivot.x * size.x, rect.position.y - rect.pivot.y * size.y);
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var ePoint = new Vector2(rect.position.x + (1 - rect.pivot.x) * size.x, rect.position.y + (1 - rect.pivot.y) * size.y);
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return point.x >= sPoint.x && point.x <= ePoint.x && point.y >= sPoint.y && point.y <= ePoint.y;
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}
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public static bool isLowIPhone()
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{
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var info = SystemInfo.deviceModel;
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if (info.Contains("iPhone"))
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{
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//iPhone2,1
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var s = info.Replace("iPhone", "").Split(',');
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return s.Length == 2 && int.TryParse(s[0],out int gen) && gen < 9;
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}
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return false;
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}
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/*获取ip*/
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/*显示简略提示,需要拖Toast的预制件,且保证其他组件名字不是Toast,ToastContainer*/
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private static Dictionary<int, string> _toastDict;
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private static Dictionary<int, string> toastDict
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{
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get
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{
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if (_toastDict == null)
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{
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_toastDict = new Dictionary<int, string>
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{
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{0,"Images/home/wrong|#f93086" },{1,"Images/home/right|#41A6FE" }
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};
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}
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return _toastDict;
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}
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set
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{
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_toastDict = value;
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}
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}
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private static Dictionary<string, string> _deviceDict;
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public static Dictionary<string, string> deviceDict
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{
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get
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{
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if (_deviceDict == null)
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{
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_deviceDict = new Dictionary<string, string>
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{
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{"Trainer","Smart Trainer|Images/Devices/Trainer_3" },
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{"Power","Power Meter|Images/Devices/Power_3" },
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{"Cadence","Cadence Sensor|Images/Devices/Cadence_3" },
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{"HeartRate","Heart Rate Monitor|Images/Devices/Heart Rate_3" },
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{"SpeedCadence","Cadence Sensor|Images/Devices/Cadence_3" },
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{"Speed","Speed Meter|Images/Devices/Speed_3" },
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{"Rower","Rower Machine|Images/Rower/设备 - 划船机" }
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};
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}
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return _deviceDict;
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}
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private set
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{
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_deviceDict = value;
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}
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}
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public static void showToast(GameObject p, string text, int duration = 2, int type = 0, Func<bool> stopFunc = null, bool isLowest = false,bool showSeconds = false,Action endCallback = null,PFUIPanel _parent = null)
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{
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//type 0错误 1正确
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var parent = UIManager.Instance.ModalsPanel;
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if (parent == null)
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{
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if (_parent)
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{
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parent = _parent;
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}
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else
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{
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return;
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}
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}
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if (!parent.gameObject.activeInHierarchy) parent.gameObject.SetActive(true);
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var toast = parent.transform.Find("ToastContainer");
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if (toast != null)
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{
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MonoBehaviour.DestroyImmediate(toast.gameObject);
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}
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#if UNITY_IOS || UNITY_ANDROID
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var newToast = MonoBehaviour.Instantiate(Resources.Load<GameObject>("UI/Prefab/ToastContainer-mobile"));
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#else
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var newToast = MonoBehaviour.Instantiate(Resources.Load<GameObject>("UI/Prefab/ToastContainer"));
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#endif
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newToast.name = "ToastContainer";
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newToast.GetComponent<RectTransform>().position = new Vector3(Screen.width / 2, Screen.height / 2, 0);
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newToast.transform.parent = parent.transform;
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toast = newToast.transform;
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var toastStyle = toastDict[type].Split('|');
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if (isLowest)
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{
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toast.SetAsFirstSibling();
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}
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else
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{
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toast.SetAsLastSibling();
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}
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toast.Find("Image").GetComponent<Image>().sprite = Resources.Load<Sprite>(toastStyle[0]);
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toast.GetComponent<Image>().color = HexToColorHtml(toastStyle[1]);
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toast.GetComponent<Toast>().showToast(new ToastParams
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{
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text = text,
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duration = duration,
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func = stopFunc,
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showSeconds = showSeconds,
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endCallback = endCallback
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});
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}
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public class ToastParams
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{
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public bool showSeconds { get; set; }
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public string text { get; set; }
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public int duration { get; set; }
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public Func<bool> func { get; set; }
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public Action endCallback { get; set; }
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}
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/*显示简略提示,需要拖Toast的预制件,且保证其他组件名字不是Toast,ToastContainer*/
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public static void showLoading(this GameObject game)
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{
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var parent = Utils.FindUpParent(game.transform);
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var loading = parent.Find("Loading");
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if (loading == null)
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{
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#if UNITY_IOS || UNITY_ANDROID
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var newLoading = MonoBehaviour.Instantiate(Resources.Load<GameObject>("UI/Prefab/Common/Mobile/Loading"));
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#else
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var newLoading = MonoBehaviour.Instantiate(Resources.Load<GameObject>("UI/Prefab/Common/Loading"));
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#endif
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newLoading.name = "Loading";
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newLoading.GetComponent<RectTransform>().position = new Vector3(Screen.width / 2, Screen.height / 2, 0);
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newLoading.transform.parent = parent;
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loading = newLoading.transform;
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}
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loading.GetComponent<LoadingPf>().Show();
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}
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public static bool isUpdate(string currentVersion,string realVersion)
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{
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var a = currentVersion.Split('.');
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var b = realVersion.Split('.');
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if (a.Length != 3 || b.Length != 3) return false;
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for (int i = 0; i < 3; i++)
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{
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var f1 = int.TryParse(a[i], out int ai);
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var f2 = int.TryParse(b[i], out int bi);
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if (!f1 || !f2) return false;
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if (ai < bi)
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{
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return true;
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}
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}
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return false;
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}
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public static void CallAndroidMethod(string methodName,params object[] args)
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{
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#if UNITY_ANDROID && !UNITY_EDITOR
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AndroidJavaClass jc = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
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var activity = jc.GetStatic<AndroidJavaObject>("currentActivity");
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activity.Call(methodName, args);
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#endif
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}
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public static void showLoadingExtension(this GameObject game)
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{
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game.SetActive(true);
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var loading = game.transform.Find("Loading");
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if (loading == null)
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{
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#if UNITY_IOS || UNITY_ANDROID
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var newLoading = MonoBehaviour.Instantiate(Resources.Load<GameObject>("UI/Prefab/Common/Mobile/Loading"));
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#else
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var newLoading = MonoBehaviour.Instantiate(Resources.Load<GameObject>("UI/Prefab/Common/Loading"));
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#endif
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newLoading.name = "Loading";
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newLoading.GetComponent<RectTransform>().position = new Vector3(Screen.width / 2, Screen.height / 2, 0);
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newLoading.transform.SetParent(game.transform);
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loading = newLoading.transform;
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loading.localScale = new Vector3(1, 1, 1);
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}
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loading.GetComponent<LoadingPf>().Show();
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}
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public static void hideLoadingExtension(this GameObject game)
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{
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var loading = game.transform.Find("Loading");
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if (loading != null)
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{
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loading.GetComponent<LoadingPf>().Close();
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}
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game.SetActive(false);
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}
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public static void hideLoading(this GameObject game)
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{
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var parent = Utils.FindUpParent(game.transform);
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var loading = parent.Find("Loading");
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if (loading != null)
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{
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//loading.gameObject.SetActive(false);
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loading.GetComponent<LoadingPf>().Close();
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}
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}
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/*删除父亲节点下的所有孩子*/
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static public void DestroyChildren(this Transform t)
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{
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bool isPlaying = Application.isPlaying;
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while (t.childCount != 0)
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{
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Transform child = t.GetChild(0);
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if (isPlaying)
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{
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child.SetParent(null);
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UnityEngine.Object.Destroy(child.gameObject);
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}
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else UnityEngine.Object.DestroyImmediate(child.gameObject);
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}
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Resources.UnloadUnusedAssets();
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GC.Collect();
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}
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/*删除父亲节点下的所有孩子*/
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/*显示网络图片*/
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public static Dictionary<string, Texture> propTextureCache = new Dictionary<string, Texture>();
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public delegate Coroutine StartCoroutine(IEnumerator routine);
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public static void DisplayImage(RawImage img, string url, bool cache = false,Dictionary<string,Texture> caches = null)
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{
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if (string.IsNullOrEmpty(url))
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return;
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//可以考虑缓存到硬盘里
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//Texture2D tex = null;
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//byte[] fileData;
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//
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//if (File.Exists(filePath))
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//{
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// fileData = File.ReadAllBytes(filePath);
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// tex = new Texture2D(2, 2);
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// tex.LoadImage(fileData); //..this will auto-resize the texture dimensions.
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//}
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if (cache)
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{
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if (propTextureCache.ContainsKey(url))
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{
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img.texture = propTextureCache[url];
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return;
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}
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}
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UIManager.Instance.StartCoroutine(DownloadImage(img, url,(texture)=> {
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if (cache && !propTextureCache.ContainsKey(url))
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{
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propTextureCache.Add(url, texture);
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}
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}));
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}
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/// <summary>
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/// 使用临时字典存放图片,切换页面后清除
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/// </summary>
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/// <param name="img"></param>
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/// <param name="url"></param>
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/// <param name="caches"></param>
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public static void DisplayImageTempDict(RawImage img, string url, Dictionary<string, Texture> caches = null)
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{
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if (string.IsNullOrEmpty(url))
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return;
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if (caches!=null)
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{
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if (caches.ContainsKey(url))
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{
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img.texture = caches[url];
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return;
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}
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}
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UIManager.Instance.StartCoroutine(DownloadImage(img, url, (texture) => {
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if (caches != null && !caches.ContainsKey(url))
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{
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caches.Add(url, texture);
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}
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}));
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}
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public static void DisplayImageAysnc(StartCoroutine startCoroutine, RawImage img, string url,Action<string> action)
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{
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startCoroutine(DownloadImageCallBack(img, url, action));
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}
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static IEnumerator DownloadImage(RawImage img,string MediaUrl, Action<Texture> action = null)
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{
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UnityWebRequest request = UnityWebRequest.Get(MediaUrl);
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yield return request.SendWebRequest();
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if (request.isNetworkError || request.isHttpError)
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Debug.Log(request.error);
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else if (img != null)
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{
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var data = request.downloadHandler.data;
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img.texture = Utils.GetDownloadTexture(MediaUrl, data);
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if (action != null)
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{
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action.Invoke(img.texture);
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}
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}
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}
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public static Texture GetDownloadTexture(string MediaUrl, byte[] data)
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{
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#if UNITY_EDITOR
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var _t = new Texture2D(4, 4, TextureFormat.DXT5, false);
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#else
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#if UNITY_IOS
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var _t = new Texture2D(4, 4, TextureFormat.ASTC_RGB_4x4,false);
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Debug.Log("使用了壓縮");
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#elif UNITY_ANDROID
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var _t = new Texture2D(4, 4, TextureFormat.ASTC_RGB_4x4,false);
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Debug.Log("使用了壓縮");
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#else //pc
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var _t = new Texture2D(4, 4, TextureFormat.DXT5,false);
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#endif
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#endif
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_t.LoadImage(data,true);
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_t.name = MediaUrl;
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return _t;
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}
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static IEnumerator DownloadImageCallBack(RawImage img, string MediaUrl,Action<string> action)
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{
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UnityWebRequest request = UnityWebRequest.Get(MediaUrl);
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yield return request.SendWebRequest();
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if (request.isNetworkError || request.isHttpError)
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Debug.Log(request.error);
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else
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{
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var data = request.downloadHandler.data;
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img.texture = Utils.GetDownloadTexture(MediaUrl, data);
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action.Invoke(MediaUrl);
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}
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}
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/*显示网络图片*/
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/*获取最顶层对象*/
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public static Transform FindUpParent(Transform zi)
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{
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if (zi.parent == null)
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return zi;
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else
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return FindUpParent(zi.parent);
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}
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/*获取最顶层对象*/
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/*Texture相关*/
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public static Texture2D DeCompress(this Texture2D source)
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{
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RenderTexture renderTex = RenderTexture.GetTemporary(
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source.width,
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source.height,
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0,
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RenderTextureFormat.Default,
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RenderTextureReadWrite.Linear);
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Graphics.Blit(source, renderTex);
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RenderTexture previous = RenderTexture.active;
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RenderTexture.active = renderTex;
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Texture2D readableText = new Texture2D(source.width, source.height);
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readableText.ReadPixels(new Rect(0, 0, renderTex.width, renderTex.height), 0, 0);
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readableText.Apply();
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RenderTexture.active = previous;
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RenderTexture.ReleaseTemporary(renderTex);
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return readableText;
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}
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public static void WriteTextureToPlayerPrefs(string tag, Texture2D tex)
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{
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// if texture is png otherwise you can use tex.EncodeToJPG().
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byte[] texByte = tex.DeCompress().EncodeToJPG();
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// convert byte array to base64 string
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string base64Tex = System.Convert.ToBase64String(texByte);
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// write string to playerpref
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PlayerPrefs.SetString(tag, base64Tex);
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PlayerPrefs.Save();
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}
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public static Texture2D ReadTextureFromPlayerPrefs(string tag)
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{
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// load string from playerpref
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string base64Tex = PlayerPrefs.GetString(tag, null);
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if (!string.IsNullOrEmpty(base64Tex))
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{
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// convert it to byte array
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byte[] texByte = System.Convert.FromBase64String(base64Tex);
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#if UNITY_ANDROID || UNITY_IOS
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Texture2D tex = new Texture2D(4, 4, TextureFormat.ASTC_RGB_4x4,false);
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#else
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Texture2D tex = new Texture2D(4, 4, TextureFormat.DXT5,false);
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#endif
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//load texture from byte array
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if (tex.LoadImage(texByte))
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{
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return tex;
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}
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}
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return null;
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}
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/*Texture相关*/
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public static byte[] StreamToBytes(Stream stream)
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{
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byte[] bytes = new byte[stream.Length];
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stream.Read(bytes, 0, bytes.Length);
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// 设置当前流的位置为流的开始
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stream.Seek(0, SeekOrigin.Begin);
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return bytes;
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}
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public static Color HexToColor(string hex)
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{
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byte r = byte.Parse(hex.Substring(0, 2), NumberStyles.HexNumber);
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byte g = byte.Parse(hex.Substring(2, 2), NumberStyles.HexNumber);
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byte b = byte.Parse(hex.Substring(4, 2), NumberStyles.HexNumber);
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return new Color32(r, g, b, byte.MaxValue);
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}
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public static Color HexToColorHtml(string hex)
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{
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ColorUtility.TryParseHtmlString(hex, out Color c);
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||
return c;
|
||
}
|
||
|
||
/// <summary>
|
||
/// Generate random digit code
|
||
/// </summary>
|
||
/// <param name="length">Length</param>
|
||
/// <returns>Result string</returns>
|
||
public static string GenerateRandomDigitCode(int length)
|
||
{
|
||
var random = new System.Random();
|
||
string str = string.Empty;
|
||
for (int i = 0; i < length; i++)
|
||
str = String.Concat(str, random.Next(10).ToString());
|
||
return str;
|
||
}
|
||
|
||
/*文件转精灵*/
|
||
public static Sprite PngToSprite(string fullPath, int x, int y)
|
||
{
|
||
using (FileStream fs = new FileStream(fullPath, FileMode.Open, FileAccess.Read)) //自动双清
|
||
{
|
||
fs.Seek(0, SeekOrigin.Begin); //设定当前流的位置
|
||
byte[] bytes = new byte[fs.Length]; //创建文件长度缓冲区
|
||
fs.Read(bytes, 0, (int)fs.Length); //读取文件
|
||
Texture2D texture = new Texture2D(x, y); //创建Texture
|
||
texture.LoadImage(bytes);
|
||
return Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.one / 2);
|
||
}
|
||
}
|
||
/*文件转精灵*/
|
||
/*打开文件*/
|
||
public delegate void OpenFileCallBack(string path);
|
||
public static void OpenFile(OpenFileCallBack callBack,string filter = null)
|
||
{
|
||
OpenFileName ofn = new OpenFileName();
|
||
|
||
ofn.structSize = Marshal.SizeOf(ofn);
|
||
|
||
ofn.filter = "Image Files(*.jpg;*.jpeg;*.png;*.bmp)\0*.jpg;*.png;*.jpeg;*.bmp\0";
|
||
if (filter != null) ofn.filter = filter;
|
||
ofn.file = new string(new char[256]);
|
||
|
||
ofn.maxFile = ofn.file.Length;
|
||
|
||
ofn.fileTitle = new string(new char[64]);
|
||
|
||
ofn.maxFileTitle = ofn.fileTitle.Length;
|
||
|
||
ofn.initialDir = UnityEngine.Application.dataPath;//默认路径
|
||
|
||
ofn.title = "Open Project";
|
||
|
||
ofn.defExt = "JPG";//显示文件的类型
|
||
//注意 一下项目不一定要全选 但是0x00000008项不要缺少
|
||
ofn.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000008;
|
||
//0x00080000 | 0x00001000 | 0x00000800 | 0x00000200 | 0x00000008 OFN_EXPLORER|OFN_FILEMUSTEXIST|OFN_PATHMUSTEXIST| OFN_ALLOWMULTISELECT|OFN_NOCHANGEDIR
|
||
|
||
if (Win32.GetOpenFileName(ofn))
|
||
{
|
||
callBack(ofn.file);
|
||
}
|
||
}
|
||
/*打开文件*/
|
||
/*文本框/下拉框错误*/
|
||
public static void SetValidate(Dictionary<string, Selectable> dict, JArray errorList)
|
||
{
|
||
if (errorList == null) return;
|
||
foreach (var error in errorList)
|
||
{
|
||
var className = dict[error.Value<string>("Field")].GetType().Name;
|
||
if (className == "InputField")
|
||
{
|
||
dict[error.Value<string>("Field")].GetComponent<PFUIInputField>()
|
||
.SetValidate(true);
|
||
}
|
||
else if (className == "Dropdown")
|
||
{
|
||
dict[error.Value<string>("Field")].GetComponent<PFUIDropdown>()
|
||
.SetValidate();
|
||
}
|
||
//formDict[error.Value<string>("Filed")].error.Value<string>("ErrMsg");
|
||
}
|
||
}
|
||
/*文本框/下拉框错误*/
|
||
|
||
|
||
public static void ExecFile(string path,string args = "")
|
||
{
|
||
System.Diagnostics.Process proc = null;
|
||
try
|
||
{
|
||
proc = new System.Diagnostics.Process();
|
||
proc.StartInfo.FileName = path;
|
||
proc.StartInfo.Arguments = args;
|
||
proc.StartInfo.CreateNoWindow = false;
|
||
proc.StartInfo.Verb = "runas";
|
||
proc.Start();
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
Console.WriteLine("执行批处理的时候出现了异常!");
|
||
}
|
||
}
|
||
/*下载文件*/
|
||
public static void DisplayHead(RawImage raw, string s)
|
||
{
|
||
if (string.IsNullOrEmpty(s))
|
||
{
|
||
raw.texture = Resources.Load<Texture>("Images/icon-1024");
|
||
}
|
||
else
|
||
{
|
||
DisplayImage(raw, s);
|
||
}
|
||
}
|
||
public static void SetTextWithEllipsis(this Text textComponent, string value)
|
||
{
|
||
var generator = new TextGenerator();
|
||
var rectTransform = textComponent.GetComponent<RectTransform>();
|
||
var settings = textComponent.GetGenerationSettings(rectTransform.rect.size);
|
||
generator.Populate(value, settings);
|
||
var characterCountVisible = generator.characterCountVisible;
|
||
var updatedText = value;
|
||
if (value.Length > characterCountVisible && characterCountVisible != -1)
|
||
{
|
||
updatedText = value.Substring(0, characterCountVisible - 3);
|
||
updatedText += "…";
|
||
}
|
||
textComponent.text = updatedText;
|
||
}
|
||
public static string GetCountDown(TimeSpan time)
|
||
{
|
||
var second = Math.Ceiling(time.TotalSeconds);
|
||
var ts = TimeSpan.FromSeconds(second);
|
||
return $"{ (int)ts.TotalHours }:{ts:mm}:{ts:ss}";
|
||
}
|
||
private static IEnumerator TimerFunc(float seconds, Action action)
|
||
{
|
||
while (true)
|
||
{
|
||
yield return new WaitForSeconds(seconds); // 停止执行1秒
|
||
action.Invoke();
|
||
//time = UIManager.Now.GetDateTime().AddSeconds(1);
|
||
}
|
||
}
|
||
public static void StartTimeUnLimit(float seconds,Action action)
|
||
{
|
||
UIManager.Instance.StartCoroutine(TimerFunc(seconds, action));
|
||
}
|
||
|
||
public static void MyDOFade(this Transform transform)
|
||
{
|
||
var cg = transform.GetComponent<CanvasGroup>();
|
||
if (cg)
|
||
{
|
||
cg.alpha = 0;
|
||
#if UNITY_IOS
|
||
cg.DOFade(1f, .6f);
|
||
#else
|
||
cg.DOFade(1f, .3f);
|
||
#endif
|
||
}
|
||
}
|
||
public static IEnumerator StartLocation(Action<LocationInfo> action = null)
|
||
{
|
||
// Check if the user has location service enabled.
|
||
if (!Input.location.isEnabledByUser)
|
||
yield break;
|
||
|
||
// Starts the location service.
|
||
Input.location.Start();
|
||
|
||
// Waits until the location service initializes
|
||
int maxWait = 20;
|
||
while (Input.location.status == LocationServiceStatus.Initializing && maxWait > 0)
|
||
{
|
||
yield return new WaitForSeconds(1);
|
||
maxWait--;
|
||
}
|
||
|
||
// If the service didn't initialize in 20 seconds this cancels location service use.
|
||
if (maxWait < 1)
|
||
{
|
||
Debug.Log("Timed out");
|
||
yield break;
|
||
}
|
||
|
||
// If the connection failed this cancels location service use.
|
||
if (Input.location.status == LocationServiceStatus.Failed)
|
||
{
|
||
Debug.Log("Unable to determine device location");
|
||
yield break;
|
||
}
|
||
else
|
||
{
|
||
// If the connection succeeded, this retrieves the device's current location and displays it in the Console window.
|
||
Debug.Log("Location: " + Input.location.lastData.latitude + " " + Input.location.lastData.longitude + " " + Input.location.lastData.altitude + " " + Input.location.lastData.horizontalAccuracy + " " + Input.location.lastData.timestamp);
|
||
if (action != null)
|
||
{
|
||
action.Invoke(Input.location.lastData);
|
||
}
|
||
}
|
||
|
||
// Stops the location service if there is no need to query location updates continuously.
|
||
Input.location.Stop();
|
||
}
|
||
}
|
||
}
|