51 lines
1.6 KiB
C#
51 lines
1.6 KiB
C#
using Newtonsoft.Json;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net.Http;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace Assets.Scripts.Apis
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{
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public class PfHttpClientHandler: HttpClientHandler
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{
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protected async override Task<HttpResponseMessage> SendAsync(
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HttpRequestMessage request, CancellationToken cancellationToken)
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{
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var response = await base.SendAsync(request, cancellationToken).ConfigureAwait(false);
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//{"result":false,"errMsg":"已在其他设备登录","code":401}
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var result = await response.Content.ReadAsStringAsync().ConfigureAwait(false);
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if (request.RequestUri.ToString().Contains(App.Host) && result.Contains(@"{""result"":false,"))
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{
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var json = ParseJson<JsonResult<object>>(result);
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if (json.code == 401)
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{
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App.is401 = json.errMsg;
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UIManager.Instance.StartCoroutine(LoadLogin(json.errMsg));
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}
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}
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else
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{
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App.is401 = null;
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}
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return response;
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}
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private T ParseJson<T>(string result)
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{
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return JsonConvert.DeserializeObject<T>(result, new JsonSerializerSettings
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{
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DateTimeZoneHandling = DateTimeZoneHandling.Local
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});
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}
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IEnumerator LoadLogin(string msg)
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{
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UnityEngine.SceneManagement.SceneManager.LoadScene(0);
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yield return null;
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}
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}
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}
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