382 lines
17 KiB
C#
382 lines
17 KiB
C#
using System;
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using System.Linq;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using RenderHeads.Media.AVProVideo;
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using Assets.Scripts.Scenes.VideoRide;
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using Assets.Core;
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namespace Assets.AR
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{
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public class ARTrainingController : ARLaneObjectsController
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{
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public MediaPlayer mediaPlayer;
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private ARData aRData;
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private RouteDetailData detail;
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private VideoPointsSync videoPointsSync;
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private int index = 1;
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private readonly List<ARLaneObject> collisionList = new List<ARLaneObject>();
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VideoPlayerControl VideoPlayerControl;
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ARLaneObject[] rides;
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public ARLaneObject mainObject { get; set; }
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private Light arLight;
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private Light arBackLight;
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public RiderCameraDistance RiderCameraDistance { get; set; }
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public VideoControlMode VideoControlMode { get; private set; }
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private float autoCameraSwitchTimeCounter = 80f;
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float timers = 1f;
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double weight = 70;
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double bikeWeight = 20;
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private VideoGameManager manager;
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protected override void Start()
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{
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base.Start();
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this.arObjects.Clear();
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manager = GetComponent<VideoGameManager>();
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}
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public void Initialize(ARData arData, RouteDetailData routeDetailData)
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{
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//ar数据加载本地,本地没有就下载
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//var txt = Resources.Load<TextAsset>("UI/93824").text;
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//var route = Resources.Load<TextAsset>("UI/route-93824").text;
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this.aRData = arData; //Newtonsoft.Json.JsonConvert.DeserializeObject<ARData>(txt);
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this.detail = routeDetailData;//Newtonsoft.Json.JsonConvert.DeserializeObject<RouteDetailData>(route);
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videoPointsSync = new VideoPointsSync(detail.VideoPoints.Select(c => new VideoPoint()
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{
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Distance = (float)c.Distance,
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Time = (float)c.VideoTime
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}));
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videoSync = videoPointsSync;
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this.VideoPlayerControl = new VideoPlayerControl();
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this.VideoPlayerControl.VideoSyncSource = videoSync;
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this.videoPlayer = new AVProVideoPlayer();
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this.videoPlayer.videoPlayer = mediaPlayer;
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SetArRoute(new ARRoute(aRData.Route), videoSync, videoPlayer);
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this.VideoPlayerControl.VideoFrameOffset = this.Route.VideoFrameOffset;
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this.VideoPlayerControl.Route = Route;
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this.VideoPlayerControl.SetVideoPlayer(videoPlayer);
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rides = FindObjectsOfType<ARLaneObject>();
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SetUpLight();
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}
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protected override void Update()
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{
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if (!manager.IsStart())
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return;
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timers -= Time.deltaTime;
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while (timers < 0)
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{
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foreach (var dic in manager.rideObjs)
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{
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var item = dic.Value;
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item.Speed = (float)(dic.Key.Speed/3.6d);
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item.DeltaDistance = item.Speed;
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item.Route = Route;
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item.VideoSync = videoPointsSync;
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if(!this.arObjects.Contains(item))
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this.arObjects.Add(item);
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if (!this.riderObjects.ContainsKey(item.GetInstanceID()))
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this.riderObjects.Add(item.GetInstanceID(), item);
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}
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if (mainObject != null)
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{
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mainObject.Speed = (float)(manager.CurrentPlayer.Speed / 3.6d);
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mainObject.DeltaDistance = mainObject.Speed;
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if (!this.riderObjects.ContainsKey(mainObject.GetInstanceID()))
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this.riderObjects.Add(mainObject.GetInstanceID(), mainObject);
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}
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timers += 1f;
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}
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if (mainObject == null)
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{
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mainObject = manager.CurrentPlayer.gameObject.GetComponent<RiderRenderer>();
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this.arObjects.Add(mainObject);
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mainObject.Speed = (float)(manager.CurrentPlayer.Speed / 3.6d);
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mainObject.DeltaDistance = mainObject.Speed;
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mainObject.Route = Route;
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mainObject.VideoSync = videoPointsSync;
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if (!this.riderObjects.ContainsKey(mainObject.GetInstanceID()))
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this.riderObjects.Add(mainObject.GetInstanceID(), mainObject);
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}
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foreach (var item in this.riderObjects.Values)
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{
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item.Distance += item.DeltaDistance * Time.deltaTime;
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item.RouteDistance += item.DeltaDistance * Time.deltaTime;
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if (item.Distance >= Route.GetTotalDistance())
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{
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item.IsAtFinish = true;
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}
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}
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this.FrameIndexDistanceCorrection = this.VideoPlayerControl.FrameIndexDistanceCorrection;
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//mainObject = manager.CurrentPlayer;
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//this.FollowedRiderId = mainObject.Id;
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this.UpdateCameraFollowDistance();
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VideoPlayerControl.UpdateVideoPlaybackSpeed(mainObject.Speed, mainObject.distance);
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base.Update();
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this.UpdateRidersVisibility();
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this.UpdateRidersLean();
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this.UpdateBackLight();
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if (Input.GetKeyDown(KeyCode.F))
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this.SetVideoControlMode(VideoControlMode.Front);
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if (Input.GetKeyDown(KeyCode.P))
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this.SetVideoControlMode(VideoControlMode.AutoPanorama);
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if (!Input.GetKeyDown(KeyCode.B))
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return;
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this.SetVideoControlMode(VideoControlMode.Rear);
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}
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//创建
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private void SetUpLight()
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{
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GameObject gameObject1 = new GameObject("ARLight");
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gameObject1.layer = this.gameObject.layer;
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gameObject1.transform.SetParent(this.transform);
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this.arLight = gameObject1.AddComponent<Light>();
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this.arLight.type = LightType.Directional;
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this.arLight.transform.rotation = Quaternion.Euler(90f, 0.0f, 0.0f);
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//if (this.BuildConfig.IsIOs || this.BuildConfig.IsTvOs)
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//{
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// this.arLight.shadows = LightShadows.Hard;
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// this.arLight.shadowStrength = 0.5f;
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//}
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//else
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{
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this.arLight.shadows = LightShadows.Soft;
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this.arLight.shadowStrength = 1f;
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}
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this.arLight.cullingMask = 512;
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GameObject gameObject2 = new GameObject("ARBackLight");
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gameObject2.layer = this.gameObject.layer;
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gameObject2.transform.SetParent(this.transform);
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this.arBackLight = gameObject2.AddComponent<Light>();
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this.arBackLight.type = LightType.Directional;
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this.arBackLight.transform.rotation = Quaternion.Euler(0.0f, 0.0f, 0.0f);
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this.arBackLight.shadows = LightShadows.None;
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this.arBackLight.intensity = 0.5f;
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this.arBackLight.cullingMask = 512;
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}
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//设置video显示模式
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public void SetVideoControlMode(VideoControlMode mode)
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{
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if (mode == this.VideoControlMode)
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return;
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if (!this.AR360Version)
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mode = VideoControlMode.Front;
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this.VideoControlMode = mode;
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this.autoCameraSwitchTimeCounter = 80f;
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if (mode == VideoControlMode.AutoPanorama)
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return;
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this.videoPlayer.IntendedRear = mode == VideoControlMode.Rear;
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}
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//更新摄像机的位置
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private void UpdateCameraFollowDistance()
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{
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this.RiderCameraDistance = RiderCameraDistance.Middle;
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this.NearViewMode = this.RiderCameraDistance == RiderCameraDistance.Near;
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float cameraFollowDistance = GetCameraFollowDistance(this.RiderCameraDistance);
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this.VideoPlayerControl.CameraFollowDistance = cameraFollowDistance;
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}
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//人物是否显示
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protected override bool IsArObjectActive(ARObject arObject)
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{
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bool flag = base.IsArObjectActive(arObject);
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if ((UnityEngine.Object)arObject != (UnityEngine.Object)this.mainObject)
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return flag;
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if ((double)this.VideoPlayerControl.CameraFollowDistance > 0.0 || this.AR360Version)
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return flag;
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return flag && (double)this.VideoPlayerControl.CameraDistanceError > 5.0;
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}
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//获取摄像机的位置
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public static float GetCameraFollowDistance(RiderCameraDistance distance)
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{
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switch (distance)
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{
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case RiderCameraDistance.FirstPerson:
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return 0.0f;
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case RiderCameraDistance.Near:
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return 3f;
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case RiderCameraDistance.Middle:
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return 5f;
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case RiderCameraDistance.Far:
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return 10f;
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default:
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throw new ArgumentException("Unknown rider's camera distance.");
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}
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}
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private void UpdateRidersVisibility()
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{
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//if (!this.videoPlayer.Initialized)
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// return;
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//this.UpdateVisibleRiders();
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////删除当前道路上应该消失的骑手
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//foreach (int num in this.riderObjects.Keys.ToArray<int>())
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//{
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// if (!this.visibleRiders.ContainsKey(num))
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// {
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// ARLaneObject riderObject = this.riderObjects[num];
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// if (!riderObject.IsAtFinish || (double)riderObject.VisibilityLevel <= 0.0)
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// {
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// this.DestroyRider(num);
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// this.DestroyRiderTitle(num);
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// }
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// }
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//}
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////新增应该显示的骑手
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//foreach (TrainingARController.VisibleRiderItem visibleRiderItem in this.visibleRiders.Values)
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//{
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// IRouteRider rider = visibleRiderItem.Rider;
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// bool showModel = visibleRiderItem.ShowModel;
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// ARLaneObject arLaneObject;
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// //二次检查
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// if (this.riderObjects.TryGetValue(rider.Id, out arLaneObject))
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// {
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// if (arLaneObject is BaseRenderer)
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// {
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// if (!showModel)
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// {
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// float lane = arLaneObject.Lane;
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// this.DestroyRider(rider.Id);
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// this.CreateRiderObject(rider, lane);
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// }
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// }
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// else if (showModel)
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// {
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// float lane = arLaneObject.Lane;
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// this.DestroyRider(rider.Id);
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// this.CreateRiderModel(rider, lane);
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// }
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// }
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// else
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// {
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// if (showModel)
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// this.CreateRiderModel(rider, visibleRiderItem.Lane);
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// else
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// this.CreateRiderObject(rider, visibleRiderItem.Lane);
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// this.CreateRiderTitleObject(rider);
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// }
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//}
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}
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//更新骑手的偏移角度
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private void UpdateRidersLean()
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{
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foreach (ARLaneObject riderObject in this.riderObjects.Values)
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{
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float num1 = this.Route.GetTrajectoryCurvature(riderObject.Frame) + riderObject.Curvature;
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float z1;
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if ((double)num1 == 0.0)
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{
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z1 = 0.0f;
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}
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else
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{
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double speed = riderObject.Speed;
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float f = 57.29578f * Mathf.Atan((float)(speed * speed * (double)num1 / 9.81));
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float num2 = (double)f >= 0.0 ? 1f : -1f;
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float num3 = Mathf.Abs(f);
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if ((double)num3 > 20.0)
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f = (float)((double)Mathf.Atan((float)(((double)num3 - 20.0) / 10.5)) * 10.5 + 20.0) * num2;
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float num4 = Mathf.Clamp(f, -35f, 35f);
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float z2 = riderObject.Lean.z;
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z1 = Mathf.Clamp(num4, z2 - 60f * Time.deltaTime, z2 + 60f * Time.deltaTime);
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}
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float y = Mathf.Clamp(riderObject.LaneChangingDirection, -6f, 6f);
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riderObject.Lean = new Vector3(0.0f, y, z1);
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}
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}
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//更新后背的光线
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private void UpdateBackLight()
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{
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//if (this.SelectedPanorama != null)
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//{
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// this.arBackLight.transform.position = this.PanoramaCamera.transform.position;
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// this.arBackLight.transform.rotation = this.PanoramaCamera.transform.rotation;
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//}
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//else
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{
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this.arBackLight.transform.position = this.UnityCamera.transform.position;
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this.arBackLight.transform.rotation = this.UnityCamera.transform.rotation;
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}
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this.arLight.transform.rotation = this.Route.GetLightDirection(this.videoPlayer.CurrentFrame);
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this.arLight.shadowStrength = this.Route.GetShadowIntensity(this.videoPlayer.CurrentFrame);
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}
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protected void LateUpdate() => this.UpdateRiderTitles();
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private void UpdateRiderTitles()
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{
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//foreach (int key in this.riderNameViews.Keys)
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//{
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// ARLaneObject riderObject = this.riderObjects[key];
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// UIRect riderNameView = this.riderNameViews[key];
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// RiderValueView riderValueView;
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// this.riderValueViews.TryGetValue(key, out riderValueView);
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// float num1 = Vector3.Distance(riderObject.transform.position, this.UnityCamera.transform.position);
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// if (!riderObject.gameObject.activeSelf || (double)num1 > (double)this.MaximumVisibilityDistance || this.SelectedPanorama == null && (double)num1 < 3.0)
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// {
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// riderNameView.Active = false;
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// if ((UnityEngine.Object)riderValueView != (UnityEngine.Object)null)
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// riderValueView.Active = false;
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// }
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// else
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// {
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// riderNameView.Active = true;
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// if ((UnityEngine.Object)riderValueView != (UnityEngine.Object)null)
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// riderValueView.Active = (double)num1 < 30.0;
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// float nameViewAlpha = this.GetNameViewAlpha(num1);
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// if ((double)nameViewAlpha < 1.0)
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// riderNameView.Alpha = nameViewAlpha;
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// float t = this.GetValueViewAlpha(num1);
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// if ((double)t < 1.0 && (UnityEngine.Object)riderValueView != (UnityEngine.Object)null)
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// riderValueView.Alpha = t;
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// if (this.sportProfile == SportProfile.Running)
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// {
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// if ((UnityEngine.Object)riderValueView != (UnityEngine.Object)null)
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// riderValueView.Active = false;
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// t = 0.0f;
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// }
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// Vector3 vector3 = 5f * this.uiScale * Mathf.Max(0.1f, this.SelectedPanorama != null ? 1f : this.GetDistanceScale(num1));
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// Quaternion rotation = this.UnityCamera.transform.rotation;
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// if (this.SelectedPanorama != null)
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// {
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// rotation = this.PanoramaCamera.transform.rotation;
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// }
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// else
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// {
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// if ((double)riderObject.Distance < (double)this.CameraDistance)
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// rotation *= Quaternion.Euler(0.0f, 180f, 0.0f);
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// if (this.videoPlayer.IsRear)
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// rotation *= Quaternion.Euler(0.0f, 180f, 0.0f);
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// }
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// float num2 = Mathf.Lerp(-0.5f * this.Route.RiderScale, 0.6f * this.Route.RiderScale, Mathf.Clamp01(VTMath.Lerp(ARObject.MaxDistanceVisibilityModels - 5f, 1f, ARObject.MaxDistanceVisibilityModels, 0.0f, num1)));
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// float num3 = 14f;
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// float num4 = Mathf.Lerp(num2 + vector3.y * (0.5f * riderNameView.Height), num2 + vector3.y * (float)((double)num3 + 0.5 * (double)riderNameView.Height + 5.0), t);
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// float num5 = -this.Route.RiderScale * riderObject.PositionOffset.y;
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// riderNameView.transform.localScale = vector3;
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// riderNameView.transform.position = riderObject.transform.position + rotation * new Vector3(0.0f, num4 + num5, 0.0f);
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// riderNameView.transform.rotation = rotation;
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// if ((UnityEngine.Object)riderValueView != (UnityEngine.Object)null)
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// {
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// float num6 = num2 + vector3.y * (0.5f * num3);
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// riderValueView.transform.localScale = vector3;
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// riderValueView.transform.position = riderObject.transform.position + rotation * new Vector3(0.0f, num6 + num5, 0.0f);
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// riderValueView.transform.rotation = rotation;
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// }
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// }
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//}
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}
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}
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}
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