33 lines
979 B
C#
33 lines
979 B
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Assets.Scripts.UI.Control
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{
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[RequireComponent(typeof(Button))]
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public class PFUIRoundButton : PFUIComponentBase
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{
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private Image image;
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private Text text;
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protected void Awake()
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{
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image = gameObject.GetComponent<Image>();
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text = this.transform.Find("Text").GetComponent<Text>();
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Material material = null;
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if (material == null)
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{
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material = Instantiate(Resources.Load<Material>("UI/Material/RoundedCornersTextureMaterial"));
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}
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var rect = ((RectTransform)transform).rect;
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material.SetVector(Shader.PropertyToID("_WidthHeightRadius"), new Vector4(rect.width, rect.height, rect.height * 0.5f, 0));
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image.material = material;
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}
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}
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}
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