87 lines
2.6 KiB
C#
87 lines
2.6 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Threading;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
|
|
public class ScrollTest2 : MonoBehaviour
|
|
{
|
|
// Start is called before the first frame update
|
|
private ScrollRect scroll;
|
|
private Transform content;
|
|
private float contentSize;
|
|
private int count;
|
|
[SerializeField] Button L, R;
|
|
void Start()
|
|
{
|
|
scroll = gameObject.GetComponent<ScrollRect>();
|
|
content = gameObject.transform.Find("Viewport").Find("Content");
|
|
count = content.childCount;
|
|
contentSize = 1f / (content.childCount - 2);
|
|
scroll.horizontalNormalizedPosition = contentSize / 2;
|
|
SetColor();
|
|
if (L != null)
|
|
{
|
|
L.onClick.AddListener(goLeft);
|
|
}
|
|
if (R != null)
|
|
{
|
|
R.onClick.AddListener(goRight);
|
|
}
|
|
}
|
|
void goLeft()
|
|
{
|
|
if (scroll.horizontalNormalizedPosition <= contentSize) return;
|
|
if (!start) startPosition = scroll.horizontalNormalizedPosition;
|
|
start = true;
|
|
scrollValue = -1 * contentSize / 30;
|
|
}
|
|
void goRight()
|
|
{
|
|
if ((scroll.horizontalNormalizedPosition + contentSize) >= 1) return;
|
|
if (!start) startPosition = scroll.horizontalNormalizedPosition;
|
|
start = true;
|
|
scrollValue = contentSize / 30;
|
|
}
|
|
private bool start = false, _lock = false;
|
|
private float scrollValue = 0, totalScrollValue = 0, startPosition = 0;
|
|
void SetColor()
|
|
{
|
|
int index = (int)System.Math.Round(
|
|
(scroll.horizontalNormalizedPosition + (contentSize / 2)) / contentSize,
|
|
0);
|
|
for (int i = 1; i < content.childCount-1; i++)
|
|
{
|
|
string c = "#FFF";
|
|
if (i == index)
|
|
{
|
|
c = "#FF2742";
|
|
}
|
|
ColorUtility.TryParseHtmlString(c, out Color color);
|
|
content.GetChild(i).Find("Image").GetComponent<Image>().color = color;
|
|
}
|
|
}
|
|
// Update is called once per frame
|
|
void Update()
|
|
{
|
|
if (start)
|
|
{
|
|
totalScrollValue += scrollValue;
|
|
if (System.Math.Abs(totalScrollValue) >= contentSize)
|
|
{
|
|
scrollValue = 0;
|
|
start = false;
|
|
scroll.horizontalNormalizedPosition = startPosition + totalScrollValue;
|
|
//Debug.Log();
|
|
|
|
SetColor();
|
|
totalScrollValue = 0;
|
|
}
|
|
else
|
|
{
|
|
scroll.horizontalNormalizedPosition += scrollValue;
|
|
}
|
|
}
|
|
}
|
|
}
|