75 lines
2.2 KiB
C#
75 lines
2.2 KiB
C#
using Assets.Scripts;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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namespace Assets.Scenes.Ride.Scripts
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{
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public class TopRankingItem : MonoBehaviour
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{
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private RawImage Head;
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private RawImage Country;
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private Text Name;
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private Text Rank;//当前排名
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private Text Timer;
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private int _userId = 0;
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public int UserId { get { return _userId; } }
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private string _headUrl = string.Empty;
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private string _countryUrl = string.Empty;
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private string _name = string.Empty;
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public int rank { get; set; }
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CyclingController cyclingController;
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private void Awake()
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{
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cyclingController = FindObjectOfType<CyclingController>();
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Head = transform.Find("Head").GetComponent<RawImage>();
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Country = transform.Find("Country").GetComponent<RawImage>();
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Name = transform.Find("Name").GetComponent<Text>();
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Rank = transform.Find("Rank").GetComponent<Text>();
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Timer = transform.Find("Timer")?.GetComponent<Text>();
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}
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public void setTimer(string timer)
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{
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Timer.text = timer;
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}
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//设置当前排名
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public void SetRank(int rank)
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{
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Rank.text = rank.ToString();
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this.rank = rank;
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}
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public void setHead(string url)
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{
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if (!string.IsNullOrEmpty(url))
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{
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Utils.DisplayImage(Head, url, true);
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var rect = ((RectTransform)Head.transform).rect;
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Material material = Instantiate(Resources.Load<Material>("UI/Material/RoundedCornersTextureMaterial"));
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material.SetVector(Shader.PropertyToID("_WidthHeightRadius"), new Vector4(rect.width, rect.height, rect.height, 0));
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Head.material = material;
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}
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}
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public void setCountry(Texture texture)
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{
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Country.texture = texture;
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}
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public void setName(string name)
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{
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if (!_name.Equals(name))
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Name.text = name;
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}
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public void setUserId(int userId)
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{
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_userId = userId;
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}
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}
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}
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