241 lines
7.2 KiB
C#
241 lines
7.2 KiB
C#
using Assets.Scripts;
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using DG.Tweening;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading;
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using UnityEngine;
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using UnityEngine.UI;
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public class QuickLoginScroll : MonoBehaviour
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{
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// Start is called before the first frame update
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private ScrollRect scroll;
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private Transform content,lightbg;
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private float contentSize;
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private int count;
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[SerializeField] Button L, R;
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float startPos, endPos;
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void Start()
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{
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scroll = gameObject.GetComponent<ScrollRect>();
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#if UNITY_IOS || UNITY_ANDROID
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UIManager.AddEvent(scroll.gameObject, UnityEngine.EventSystems.EventTriggerType.BeginDrag, b =>
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{
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startPos = scroll.horizontalNormalizedPosition;
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doAni();
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Debug.Log("开始滑动" + startPos);
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});
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UIManager.AddEvent(scroll.gameObject, UnityEngine.EventSystems.EventTriggerType.EndDrag, b =>
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{
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Debug.Log($"拽动结束{startPos},{endPos}");
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endPos = scroll.horizontalNormalizedPosition;
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goMovess();
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});
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#endif
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content = gameObject.transform.Find("Viewport").Find("Content");
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lightbg = transform.parent.Find("Light");
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//Initial();
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if (L != null)
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{
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UIManager.AddEvent(L.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick,(b)=>
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{
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goLeft();
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});
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//L.onClick.AddListener(goLeft);
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}
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if (R != null)
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{
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UIManager.AddEvent(R.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, (b) =>
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{
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goRight();
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});
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//R.onClick.AddListener(goRight);
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}
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}
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private void doAni(bool flag = false)
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{
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int index = GetIndex();
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if (flag)
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{
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lightbg.GetComponent<Image>().gameObject.SetActive(true);
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lightbg.GetComponent<Image>().DOFade(1, 0.2f);
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content.GetChild(index).GetComponent<QuickLoginUser>().setActive();
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}
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else
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{
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lightbg.GetComponent<Image>().color = Utils.HexToColorHtml("#ffffff00");
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lightbg.GetComponent<Image>().gameObject.SetActive(false);
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content.GetChild(index).GetComponent<QuickLoginUser>().setNoActive();
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//lightbg.GetComponent<Image>().DOFade(0, 0.15f);
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}
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}
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public void Initial()
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{
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count = content.childCount;
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#if !(UNITY_ANDROID || UNITY_IOS)
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if (content.childCount - 2 > 0)
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{
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contentSize = 1f / (content.childCount - 2);
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}
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else
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{
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contentSize = 0;
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}
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#else
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if (content.childCount - 3 > 0)
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{
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contentSize = 1f / (content.childCount - 3);
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//Debug.Log(contentSize);
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}
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else
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{
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contentSize = 0;
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}
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#endif
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//scroll.horizontalNormalizedPosition = 0;
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Canvas.ForceUpdateCanvases();
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var i = PlayerPrefs.GetInt("UserInfoIndex");
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Debug.Log($"51 {i}");
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#if !(UNITY_ANDROID || UNITY_IOS)
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scroll.horizontalNormalizedPosition = contentSize/2+i*contentSize;
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#else
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scroll.horizontalNormalizedPosition = i * contentSize;
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#endif
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SetColor();
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}
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void goMovess()
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{
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int i = (int)System.Math.Round((scroll.horizontalNormalizedPosition - startPos) / contentSize);
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//Debug.Log("左滑开始" + );
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if (i == 0)
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{
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scroll.horizontalNormalizedPosition = startPos;
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doAni(true);
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return;
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}
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goMove(i);
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}
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#if UNITY_ANDROID || UNITY_IOS
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void goLeft()
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{
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startPos = scroll.horizontalNormalizedPosition;
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if (scroll.horizontalNormalizedPosition <= 0 + 0.0001)
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{
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return;
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}
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goMove(-1);
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}
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void goRight()
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{
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startPos = scroll.horizontalNormalizedPosition;
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if (scroll.horizontalNormalizedPosition + 0.0001 >= 1)
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{
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return;
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}
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goMove();
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}
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#else
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void goLeft()
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{
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if (scroll.horizontalNormalizedPosition <= contentSize) return;
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goMove(-1);
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}
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void goRight()
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{
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if ((scroll.horizontalNormalizedPosition + contentSize) >= 1) return;
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goMove();
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}
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#endif
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void goMove(int i = 1)
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{
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Debug.Log("移动系数" + i);
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doAni();
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//#if !(UNITY_ANDROID || UNITY_IOS)
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// if (!start) startPosition = scroll.horizontalNormalizedPosition;
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//#else
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// int ind = GetIndex(startPos);
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// if (!start) startPosition = ind*contentSize;
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//#endif
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if (!start) startPosition = scroll.horizontalNormalizedPosition;
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scrollIndex = i;
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start = true;
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#if !(UNITY_ANDROID || UNITY_IOS)
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scrollValue = i * contentSize / 10;
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#else
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scrollValue = ((GetIndex(startPos) + i) * contentSize - startPos) / 10;
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#endif
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}
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private bool start = false;
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private float scrollValue = 0, totalScrollValue = 0, startPosition = 0;
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private int scrollIndex = 0;
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int GetIndex(float? startPos = null)
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{
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#if !(UNITY_ANDROID || UNITY_IOS)
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return (int)System.Math.Round(
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(scroll.horizontalNormalizedPosition + (contentSize / 2)) / contentSize,
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0);
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#else
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if (contentSize == 0)
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{
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return 1;
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}
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return (int)System.Math.Round
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((startPos ?? scroll.horizontalNormalizedPosition + contentSize) / contentSize, 0);
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#endif
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}
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void SetColor(int? rIndex = null)
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{
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int index = rIndex ?? GetIndex();
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//lightbg.GetComponent<Image>().gameObject.SetActive(true);
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//lightbg.GetComponent<Image>().DOFade(1, 0.2f);
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//content.GetChild(index).GetComponent<QuickLoginUser>().setActive();
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for (int i = 1; i < content.childCount - 1; i++)
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{
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string c;
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if (i == index)
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{
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doAni(true);
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//
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}
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else
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{
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content.GetChild(i).GetComponent<QuickLoginUser>().setNoActive();
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if (i < index)
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{
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content.GetChild(i).GetComponent<QuickLoginUser>().setNoActiveFunc(goLeft);
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}
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else
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{
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content.GetChild(i).GetComponent<QuickLoginUser>().setNoActiveFunc(goRight);
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}
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}
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}
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}
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// Update is called once per frame
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void FixedUpdate()
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{
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if (start)
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{
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scroll.horizontalNormalizedPosition += scrollValue;
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totalScrollValue += scrollValue;
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if (System.Math.Abs(totalScrollValue) >= contentSize)
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{
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scrollValue = 0;
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start = false;
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#if !(UNITY_ANDROID || UNITY_IOS)
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scroll.horizontalNormalizedPosition = startPosition + (totalScrollValue<0?-1:1)*contentSize;
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#else
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scroll.horizontalNormalizedPosition = (GetIndex(startPos) + scrollIndex) * contentSize;
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#endif
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//Debug.Log();
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SetColor();
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totalScrollValue = 0;
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}
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}
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}
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}
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