powerfun-unity/Assets/Mapbox/Unity/Editor/PropertyDrawers/ImageryRasterOptionsDrawer.cs
2021-03-30 17:27:50 +08:00

33 lines
909 B
C#

namespace Mapbox.Editor
{
using UnityEditor;
using UnityEngine;
using Mapbox.Unity.Map;
[CustomPropertyDrawer(typeof(ImageryRasterOptions))]
public class ImageryRasterOptionsDrawer : PropertyDrawer
{
static float lineHeight = EditorGUIUtility.singleLineHeight;
bool showPosition = true;
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
EditorGUI.BeginProperty(position, label, property);
position.height = lineHeight;
foreach (var item in property)
{
var subproperty = item as SerializedProperty;
EditorGUI.PropertyField(position, subproperty, true);
position.height = lineHeight;
position.y += lineHeight;
}
EditorGUI.EndProperty();
}
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
int rows = (showPosition) ? 3 : 1;
return (float)rows * lineHeight;
}
}
}