2021-03-30 17:27:50 +08:00

46 lines
830 B
C#

using UnityEngine;
using Mapbox.Unity.MeshGeneration.Data;
using System;
using Mapbox.Unity.Map;
using System.Collections.ObjectModel;
using Mapbox.Map;
namespace Mapbox.Unity.MeshGeneration.Factories.TerrainStrategies
{
public class TerrainStrategy
{
[SerializeField]
protected ElevationLayerProperties _elevationOptions = new ElevationLayerProperties();
public virtual int RequiredVertexCount
{
get { return 0; }
}
public virtual void Initialize(ElevationLayerProperties elOptions)
{
_elevationOptions = elOptions;
}
public virtual void RegisterTile(UnityTile tile)
{
}
public virtual void PostProcessTile(UnityTile tile)
{
}
public virtual void UnregisterTile(UnityTile tile)
{
}
public virtual void DataErrorOccurred(UnityTile tile, TileErrorEventArgs e)
{
}
}
}