2022-03-25 09:57:30 +08:00

40 lines
1.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.EventSystems;
using DG.Tweening;
namespace Assets.Scripts.Scenes.VideoRide
{
class RankingScript: MonoBehaviour
{
GameObject Hide { get; set; }
GameObject Show { get; set; }
private void Start()
{
Hide = transform.Find("Head/Hide").gameObject;
Show = transform.Find("Head/Show").gameObject;
UIManager.AddEvent(Hide, UnityEngine.EventSystems.EventTriggerType.PointerClick, Hidehandler);
UIManager.AddEvent(Show, UnityEngine.EventSystems.EventTriggerType.PointerClick, Showhandler);
}
private void Hidehandler(BaseEventData data)
{
transform.DOLocalMoveX(-913, 1f).onComplete+=()=> {
Show.SetActive(true);
Hide.SetActive(false);
};
}
private void Showhandler(BaseEventData data)
{
Show.SetActive(false);
Hide.SetActive(true);
transform.DOLocalMoveX(-667, 1f).onComplete += () => {
};
}
}
}