33 lines
635 B
C#
33 lines
635 B
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Assets.Scripts.UI.Control
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{
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[RequireComponent(typeof(Text))]
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public class PFUIText : PFUIComponentBase
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{
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private Text text;
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public string Text
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{
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get
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{
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return text.text;
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}
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set
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{
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text.text = value;
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}
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}
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protected void Awake()
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{
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text = this.transform.GetComponent<Text>();
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}
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}
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}
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