powerfun-unity/Assets/Mapbox/Unity/DataContainers/TerrainColliderOptions.cs
2021-03-30 17:27:50 +08:00

29 lines
598 B
C#

namespace Mapbox.Unity.Map
{
using System;
using Mapbox.Unity.MeshGeneration.Data;
using UnityEngine;
[Serializable]
public class TerrainColliderOptions : MapboxDataProperty
{
[Tooltip("Add Unity Physics collider to terrain tiles, used for detecting collisions etc.")]
public bool addCollider = false;
public override void UpdateProperty(UnityTile tile)
{
var existingCollider = tile.Collider;
if (addCollider)
{
if (existingCollider == null)
{
tile.gameObject.AddComponent<MeshCollider>();
}
}
else
{
tile.Collider.Destroy();
}
}
}
}