powerfun-unity/Assets/Cyp/ImageRotate.cs
2021-03-29 09:19:48 +08:00

31 lines
758 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ImageRotate : MonoBehaviour
{
float rotation = 360;
// Use this for initialization
void Start()
{
//Debug.Log ("Material used: "+animMat.name);
}
void Update()
{
Debug.Log(Time.deltaTime);
transform.Rotate(Vector3.back);
//if (Time.frameCount % 1 == 0)
//{
// float i = new System.Random().NextDouble() < .5 ? -0.5f : 2f;
// transform.rotation = Quaternion.Euler(0, 0, rotation += (float)(i * new System.Random().NextDouble()));
// if (rotation < 0)
// {
// rotation = 360;
// }
//}
}
}