205 lines
7.3 KiB
C#
205 lines
7.3 KiB
C#
using Assets.Scripts.Devices.Ant;
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using System.Collections;
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using System.Collections.Generic;
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using System;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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using Assets.Scripts.Devices.Ant.Interfaces;
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using Assets.Scripts.UI.Control;
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public class ConnectDeviceModal : PFUIPanel
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{
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private float timer = 1.0f;
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private SensorType mSensorType = SensorType.None;
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public SensorType SensorType {
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get {
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return mSensorType;
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}
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set
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{
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Debug.Log(value);
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mSensorType = value;
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Logo.sprite = Resources.Load<Sprite>("Images/Devices/Trainer_3");
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}
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}
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private Image Logo;
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private UnityEngine.Object deviceItem;
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private VerticalLayoutGroup content;
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private PFUIButton connectBtn;
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private Dictionary<ushort, DeviceItem> deviceList;
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protected override void Awake()
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{
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base.Awake();
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deviceList = new Dictionary<ushort, DeviceItem>();
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var container = this.transform.Find("GameObject");
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var closeBtn = container.Find("CloseBtn");
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Logo = container.Find("Logo").GetComponent<Image>();
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var panel = container.Find("Panel");
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content = panel.Find("Scroll View").Find("Viewport").Find("Content").GetComponent<VerticalLayoutGroup>();
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Material material = null;
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if (material == null)
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{
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material = Instantiate(Resources.Load<Material>("UI/Material/RoundedCornersTextureMaterial"));
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}
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var rect = ((RectTransform)panel.transform).rect;
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material.SetVector(Shader.PropertyToID("_WidthHeightRadius"), new Vector4(rect.width, rect.height, 20f, 0));
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panel.GetComponent<Image>().material = material;
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UIManager.AddEvent(closeBtn.gameObject, EventTriggerType.PointerClick, new UnityEngine.Events.UnityAction<BaseEventData>(e =>
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{
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//this.gameObject.SetActive(false);
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this.Close();
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}));
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deviceItem = Resources.Load("UI/Prefab/Device/DeviceItem");
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connectBtn = container.Find("ConnectBtn").GetComponent<PFUIButton>();
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UIManager.AddEvent(connectBtn.gameObject, EventTriggerType.PointerClick, new UnityEngine.Events.UnityAction<BaseEventData>(e =>
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{
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foreach (var item in deviceList)
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{
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if (item.Value.GetStatus() == false)
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{
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if (item.Value.DeviceInfo.Sensor == SensorType)
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{
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item.Value.DeviceInfo.Disconnect();
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}
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}
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}
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var dd = deviceList.Select(d => d.Value).Where(d => d.GetStatus()).FirstOrDefault();
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if(dd != null)
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{
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dd.DeviceInfo.Connect();
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}
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this.Close();
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}));
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}
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// Start is called before the first frame update
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protected override void Start()
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{
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SearchDevice();
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}
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// Update is called once per frame
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void Update()
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{
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timer -= Time.deltaTime;
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if(timer <= 0)
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{
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SearchDevice();
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timer = 1.0f;
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}
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}
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private void SearchDevice()
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{
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if (SensorType != SensorType.None)
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{
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//Debug.Log(AntConnector.Instance().discoveredDevices.Count(d => d.Sensor == SensorType));
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var devices = new List<AbstractAntDevice>();
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switch (SensorType)
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{
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case SensorType.Cadence:
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devices = AntConnector.Instance().discoveredDevices.Where(d => d.Sensor == SensorType || (d is ICadenceDevice && d.State == DeviceState.Connected)).OrderBy(d=>d.Priority).ToList();
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break;
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case SensorType.HeartRate:
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devices = AntConnector.Instance().discoveredDevices.Where(d => d.Sensor == SensorType || (d is IHeartRateDevice && d.State == DeviceState.Connected)).OrderBy(d => d.Priority).ToList();
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break;
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case SensorType.Power:
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devices = AntConnector.Instance().discoveredDevices.Where(d => d.Sensor == SensorType || (d is IPowerDevice && d.State == DeviceState.Connected)).OrderBy(d=>d.Priority).ToList();
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break;
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case SensorType.Speed:
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break;
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case SensorType.SpeedCadence:
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devices = AntConnector.Instance().discoveredDevices.Where(d => d.Sensor == SensorType || (d is ISpeedDevice && d.State == DeviceState.Connected)).OrderBy(d => d.Priority).ToList();
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break;
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case SensorType.Trainer:
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devices = AntConnector.Instance().discoveredDevices.Where(d => d.Sensor == SensorType).ToList();
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break;
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case SensorType.VirtualPower:
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break;
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}
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foreach (var device in devices)
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{
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if (deviceList.ContainsKey(device.DeviceNumber))
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{
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continue;
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}
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var gameObject = (GameObject)Instantiate(deviceItem);
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gameObject.transform.SetParent(content.transform);
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var deviceItemObj = gameObject.GetComponent<DeviceItem>();
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deviceItemObj.DeviceInfo = device;
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UIManager.AddEvent(deviceItemObj.gameObject, EventTriggerType.PointerClick, new UnityEngine.Events.UnityAction<BaseEventData>(e =>
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{
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////deviceItemObj.Select();
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//if(deviceItemObj.DeviceInfo.Sensor == SensorType)
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//{
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// deviceItemObj.DeviceInfo.Connect();
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//}
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deviceItemObj.Set(true);
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foreach (var item in deviceList)
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{
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if (item.Key != deviceItemObj.DeviceInfo.DeviceNumber)
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{
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item.Value.Set(false);
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//if (item.Value.DeviceInfo.Sensor == SensorType)
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//{
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// item.Value.DeviceInfo.Disconnect();
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//}
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}
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}
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//Close();
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}));
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//UIManager.AddEvent(deviceItemObj.gameObject, EventTriggerType.Deselect, new UnityEngine.Events.UnityAction<BaseEventData>(e =>
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//{
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// //Debug.Log("de select");
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// if(deviceItemObj.DeviceInfo.Sensor == SensorType)
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// {
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// deviceItemObj.DeviceInfo.Disconnect();
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// }
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//}));
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deviceList.Add(device.DeviceNumber, deviceItemObj);
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}
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if(deviceList.All(d=>d.Value.GetStatus() == false))
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{
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var firstDevice = deviceList.Select(d => d.Value).Where(d => d.DeviceInfo.State == DeviceState.Connected).OrderByDescending(d => d.DeviceInfo.Priority).FirstOrDefault();
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if (firstDevice != null)
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{
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firstDevice.Set(true);
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//connectBtn.text.text = "DISCOUNECT";
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}
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}
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}
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}
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public override void Close()
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{
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base.Close();
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DestroyImmediate(this.gameObject);
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}
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}
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