41 lines
757 B
C#
41 lines
757 B
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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//namespace Assets.Scripts.UI.Prefab.Panel
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//{
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public class PFUIPanel : UIBehaviour
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{
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public void OpenURL(string url)
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{
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Application.OpenURL(url);
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}
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public virtual void Show()
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{
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base.gameObject.SetActive(true);
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}
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public virtual void Close()
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{
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//DestroyImmediate(this.gameObject);
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this.gameObject.SetActive(false);
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}
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public void AddChild(PFUIPanel child)
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{
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if(child == null)
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{
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return;
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}
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child.transform.SetParent(this.transform);
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}
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}
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//}
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