23 lines
961 B
C#
23 lines
961 B
C#
using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using UnityEditor;
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using UnityEditor.Callbacks;
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using UnityEngine;
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public class MyBuildPostprocessor
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{
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[PostProcessBuild]
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public static void OnPostprocessBuild(BuildTarget target, string pathToBuiltProject)
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{
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//Debug.Log(pathToBuiltProject);
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//System.IO.File.AppendAllText("D:\\test.txt",pathToBuiltProject);
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#if !(UNITY_IOS || UNITY_ANDROID)
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var dir = Path.GetDirectoryName(pathToBuiltProject);
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File.Copy(dir + "\\PowerFun_Data\\Plugins\\x86_64\\ANT_WrappedLib.dll", dir + "\\PowerFun_Data\\Managed\\ANT_WrappedLib.dll");
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File.Copy(dir + "\\PowerFun_Data\\Plugins\\x86_64\\DSI_CP210xManufacturing_3_1.dll", dir + "\\PowerFun_Data\\Managed\\DSI_CP210xManufacturing_3_1.dll");
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File.Copy(dir + "\\PowerFun_Data\\Plugins\\x86_64\\DSI_SiUSBXp_3_1.dll", dir + "\\PowerFun_Data\\Managed\\DSI_SiUSBXp_3_1.dll");
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#endif
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}
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}
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