44 lines
1.8 KiB
C#

// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT license.
using UnityEngine;
namespace Assets.AppCenter.Plugins.Android.Utility
{
class AndroidUtility
{
private static AndroidJavaObject _context;
private const string PREFS_NAME = "AppCenterUserPrefs";
public static AndroidJavaObject GetAndroidContext()
{
if (_context != null)
{
return _context;
}
var unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
var activity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
_context = activity.Call<AndroidJavaObject>("getApplicationContext");
return _context;
}
public static void SetPreferenceInt(string prefKey, int prefValue)
{
AndroidJavaObject context = GetAndroidContext();
AndroidJavaObject sharedPreferences = context.Call<AndroidJavaObject>("getSharedPreferences", new object[] { PREFS_NAME, 0 });
AndroidJavaObject editor = sharedPreferences.Call<AndroidJavaObject>("edit");
editor = editor.Call<AndroidJavaObject>("putInt", new object[] { prefKey, prefValue });
editor.Call("apply");
}
public static void SetPreferenceString(string prefKey, string prefValue)
{
AndroidJavaObject context = GetAndroidContext();
AndroidJavaObject sharedPreferences = context.Call<AndroidJavaObject>("getSharedPreferences", new object[] { PREFS_NAME, 0 });
AndroidJavaObject editor = sharedPreferences.Call<AndroidJavaObject>("edit");
editor = editor.Call<AndroidJavaObject>("putString", new object[] { prefKey, prefValue });
editor.Call("apply");
}
}
}