powerfun-unity/Assets/Scripts/PFConstants.cs
2022-03-30 18:41:06 +08:00

91 lines
2.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
using UnityEngine;
public static class PFConstants
{
/// <summary>
/// 划船机训练保存在本地的路径
/// </summary>
public static string RowerRecordFolder
{
get
{
if (!Directory.Exists(Application.persistentDataPath + "/RowerRecords/"))
{
Directory.CreateDirectory(Application.persistentDataPath + "/RowerRecords/");
}
return Application.persistentDataPath + "/RowerRecords/";
}
}
/// <summary>
/// 课程训练保存在本地的路径
/// </summary>
public static string MapWorkoutRecordFolder
{
get
{
if(!Directory.Exists(Application.persistentDataPath + "/MapWorkoutRecords/")){
Directory.CreateDirectory(Application.persistentDataPath + "/MapWorkoutRecords/");
}
return Application.persistentDataPath + "/MapWorkoutRecords/";
}
}
public static string MapWorkoutRecordTempFolder
{
get
{
if (!Directory.Exists(Application.persistentDataPath + "/MapWorkoutTempRecords/"))
{
Directory.CreateDirectory(Application.persistentDataPath + "/MapWorkoutTempRecords/");
}
return Application.persistentDataPath + "/MapWorkoutTempRecords/";
}
}
/// <summary>
/// 设备连接缓存在本地的路径
/// </summary>
public static string DeviceCacheFolder
{
get
{
return Application.persistentDataPath;
}
}
public static string VideoFolder
{
get
{
return Application.streamingAssetsPath+ @"/AVProVideoSamples";
}
}
public static string LogFolder
{
get
{
if (!Directory.Exists(Application.persistentDataPath + "/Logs/"))
{
Directory.CreateDirectory(Application.persistentDataPath + "/Logs/");
}
return Application.persistentDataPath + "/Logs/";
}
}
public static Color Green => new Color(0.1529412f, 0.8901961f, 0.3882353f, 0.6f);
public static Color Yellow => new Color(0.8901961f, 0.8313726f, 0.1529412f, 0.6f);
public static Color Orange => new Color(0.8901961f, 0.5686275f, 0.1529412f, 0.6f);
public static Color Red => new Color(0.8901961f, 0.2313726f, 0.1529412f, 0.6f);
}