120 lines
4.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using DG.Tweening;
using UnityEngine;
namespace Assets.Scripts.Scenes.VideoRide
{
public class OnlineVideoPlayer : AbstractVideoPlayer
{
public double diff;
public int frames;
protected override void Update()
{
base.Update();
}
//计算
protected override void ComputePlayer()
{
base.ComputePlayer();
var current = manager.CurrentPlayer;
if (current != null && current.UserId != UserId)
{
var left = totalDistance % mapData.TotalDistance;
var right = current.totalDistance % mapData.TotalDistance;
diff = (left - right) * 1000;
if (Math.Abs(diff) > 200)
{
Destroy();
}
var z = current.transform.position.z + diff * 0.1;
transform.DOMoveZ((float)z, 1f);
//Push();
}
}
//人物向前超车 右边超车
private void Push()
{
try
{
var offsetX = 1f;
var currentPlayer = FindObjectOfType<VideoPlayer>();
//根据差距动态位移
var current = currentPlayer.transform.position;
var x = current.x + offsetX;
var z = current.z + diff;
var y = current.y;
var end = new Vector3(x, y, (float)z);
//前方有人
if (isHit)
{
var onlinePlayer = hit.collider.transform.GetComponent<AbstractVideoPlayer>();
if (distance - onlinePlayer.distance > 20)
{
var prePos = onlinePlayer.transform.position;
var disx = prePos.x + offsetX;
var disz = prePos.z + diff;
var disy = prePos.y;
end = new Vector3(disx, (float)disz, disy);
animator.Play("turnRight");
transform.DOMove(end, 1f);
}
}
else
{
transform.DOMoveZ((float)z, 1f);
}
}
catch (Exception e) {
print(e.Message);
}
}
protected override void ComputeAnimator()
{
base.ComputeAnimator();
if (manager.CurrentPlayer == null || manager.CurrentPlayer.UserId != UserId)
{
var currentFrame = manager.GetFrameOffSet(diff);
var mainFrame = manager.GetCurrentFrame();
var min = Math.Min(currentFrame, mainFrame);
var max = Math.Max(currentFrame, mainFrame);
frames = currentFrame;
var result = manager.mockDirection.Where(c => c.Start < min && c.End > max).FirstOrDefault();
bearing = result?.Value ?? 0;
animator.SetFloat("bearing", bearing);
}
else
{
var mainFrame = manager.GetCurrentFrame();
var result = manager.mockDirection.Where(c => c.Start < mainFrame && c.End > mainFrame).FirstOrDefault();
bearing = result?.Value ?? 0;
animator.SetFloat("bearing", bearing);
}
}
protected override int GetCurrentFrame()
{
return manager.DistanceToFrames(diff) + manager.GetCurrentFrame();
}
protected override void ComputeVideo()
{
base.ComputeVideo();
}
//设置当前玩家属性
public void SetPlayer(string name,double totalDistance, double cadance,double heartRate, double wkg, int userId)
{
this.wkg = 2.3d;
this.UserName = name;
this.cadance = cadance;
this.totalDistance = totalDistance;
this.heartRate = (int?)heartRate;
this.UserId = userId;
this.power = 200;
}
}
}