powerfun-unity/Assets/Mapbox/Unity/SourceLayers/ISubLayerCoreOptions.cs
2021-03-30 17:27:50 +08:00

14 lines
488 B
C#

namespace Mapbox.Unity.Map
{
public interface ISubLayerCoreOptions
{
/// <summary>
/// Change the primtive type of the feature which will be used to decide
/// what type of mesh operations features will require.
/// In example, roads are generally visualized as lines and buildings are
/// generally visualized as polygons.
/// </summary>
/// <param name="type">Primitive type of the featues in the layer.</param>
void SetPrimitiveType(VectorPrimitiveType type);
}
}