powerfun-unity/Assets/Scenes/Ride/Scripts/CyclingController.cs
lishuo eb70ee4397 细节调整
线路材质&位置调整,海拔图区间优化,loading动画只执行一次问题解决,小地图的球替换成圆形图片
2021-05-14 16:11:22 +08:00

584 lines
21 KiB
C#
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using Assets.Scripts.Apis;
using Assets.Scripts.Apis.Models;
using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.Networking;
using Assets.Scenes.Ride.Scripts.Model;
using Assets.Scenes.Ride.Scripts.Model.CyclingModels;
using Assets.Scenes.Ride.Scripts;
using Mapbox.Unity.Map;
using UnityEngine;
using GeoJSON.Net.Geometry;
using TurfCS;
using Mapbox.Utils;
using Assets.Scripts;
using System.Threading.Tasks;
using UnityEngine.EventSystems;
using UnityEngine.Events;
using Assets.Scenes.Ride.Scripts.Model.RiderModels;
using System.IO;
public class CyclingController : DeviceServiceMonoBase
{
public AbstractMap map;
public GameObject player;
public GameObject UIObject;
public RouteResultParam selectParamModel;
public RouteResult routeResult;
public Dictionary<int, SeletedPlayerScript> selectPlayerDic { set; get; } = new Dictionary<int, SeletedPlayerScript>();
public int preticks;
#region
private MapRoute mapRoute;//当前路书数据
private MapDataModel mapData;//当前路书数据
private Route route;//当前路书综合数据
public List<MapRouteRanking> mapRouteRankingList { get; set; }
private Vector2d coordiantes;//当前地图中心
public bool isStart;//当前游戏是否开始
public CyclingModel cyclingModel;//当前骑行模式
public BaseCycling cyclingController { get; set; }
private int routeId;
private MapApi mapApi;
public DateTime startTime;
public DateTime endTime;
public bool isQuit;
public bool isPause;
#endregion
GameObject loadingcanvas;
LoadingController loadingController;
private async Task Login()
{
var result = await new UserApi().Login("15261826280", "123456", "");
App.CurrentUser = result.data;
}
GameObject miniMap;
GameObject resultPanel;
void Awake()
{
#if UNITY_EDITOR
if (App.CurrentUser == null)
{
Login();
}
#endif
//获取路书信息
mapApi = ConfigHelper.mapApi;
routeId = App.RouteIdParam > 0? App.RouteIdParam : 2633;
//mapRoute = mapApi.GetById(routeId).data;
//miniMap = transform.Find("MiniMap").gameObject;//小地图
resultPanel = transform.Find("SingleUI/Panel/ResultPanel").gameObject;
}
void OnDestroy()
{
App.TextureCache.Clear();
}
Transform target;
private void Start()
{
UIManager.Instance.MainPanel = this.transform.Find("SingleUI/Panel").GetComponent<PFUIPanel>();
UIManager.Instance.ModalsPanel = this.transform.Find("SingleUI/ModalPanel").GetComponent<PFUIPanel>();
onlineUserPrefab = Resources.Load<GameObject>("UI/Prefab/Ride/OnlinePlayer");
miniMapPlayerPrefab = Resources.Load<GameObject>("UI/Prefab/Ride/MiniMapPlayer");
target = transform.Find("Target");
//进入倒计时
singleUIManager = UIObject.GetComponent<SingleUIManager>();
loadingController = FindObjectOfType<LoadingController>();
loadingController.InjectController(this);
//开始loading
StartCoroutine(Init());
}
public void SetUIManager(PFUIPanel mainPanel, PFUIPanel model)
{
UIManager.Instance.MainPanel = mainPanel;//this.transform.Find("SingleUI/Panel").GetComponent<PFUIPanel>();
UIManager.Instance.ModalsPanel = model;// this.transform.Find("SingleUI/ModalPanel").GetComponent<PFUIPanel>();
}
public void ReSetUIManager()
{
UIManager.Instance.MainPanel = this.transform.Find("SingleUI/Panel").GetComponent<PFUIPanel>();
UIManager.Instance.ModalsPanel = this.transform.Find("SingleUI/ModalPanel").GetComponent<PFUIPanel>();
}
public void AddEvent(GameObject sender, EventTriggerType eventType,UnityAction<BaseEventData> unityAction)
{
UIManager.AddEvent(sender, eventType, unityAction);
}
public void ShowDevice(PFUIPanel pFUIPanel)
{
UIManager.Show(UIManager.Instance.DevicePanel, pFUIPanel);
}
public Texture GetCountryImageByCode(string code)
{
return UIManager.Instance.loginRegOptions.GetCountryImage(code);
}
public Texture GetCountryImageByName(string name)
{
return UIManager.Instance.loginRegOptions.GetCountryImageByName(name);
}
private IEnumerator Init()
{
yield return new WaitForSeconds(1);
mapRoute = mapApi.GetById(routeId).data;
miniMap = transform.Find("MiniMap").gameObject;//小地图
loadingController.Init(mapRoute);//初始化loading页面
loadingController.AddProcess(10);
InitData();//初始化数据
InitGameObject();//初始化场景
MapUDPService.Init();//初始化TCP
loadingController.AddProcess(10);
}
//初始化数据
private void InitData()
{
mapData = mapApi.GetData(routeId);//获取路书地理数据
route = new Route(mapData, mapRoute);
loadingController.AddProcess(10);
#region
//骑行结果
if (App.routeResult != null )
{
routeResult = App.routeResult;
selectParamModel = App.routeResult.ContinueCyclingParam;//继续骑行
preticks = App.routeResult.Ticks;
}
if (selectParamModel == null)
{
selectParamModel = new RouteResultParam
{
CompetitionId = 0,
ContinueIndex = 0,
ContinueMark = "",
GlobalContinue = false,
EndDistance = 0,
RankingsId = new List<string>(),
OnlineUserId = 0,
RouteId = App.RouteIdParam
};
}
App.routeResult = null;
#endregion
//异步请求mapbox画出当前路书路线图
loadingController.DrawMapRoute(mapData);
//计算上次骑行距离调整地图中心点
double endDistance = selectParamModel.EndDistance;
coordiantes = Along(endDistance);
loadingController.AddProcess(10);
//查询排行榜
var list = mapApi.GetRouteRanking(App.RouteIdParam, "1", 0, 10, "");
if (list.result)
{
loadingController.CreateRankingList(list.data.list);
loadingController.AddProcess(10);
}
var shaowList = mapApi.GetShadowList(App.RouteIdParam, "", 0, 10);
if (shaowList.result)
{
mapRouteRankingList = shaowList.data.list;
}
}
//加载人物和地图以及UI界面
private void InitGameObject()
{
map.gameObject.SetActive(true);
player.SetActive(true);
UIObject.SetActive(true);
miniMap.SetActive(true);
map.OnTileFinished += Map_OnTileFinished;
}
//private void Map_OnTileFinished(Mapbox.Unity.MeshGeneration.Data.UnityTile obj)
//{
// var playerController = player.GetComponent<PlayerController>();
// player.transform.position = map.GeoToWorldPosition(playerController.Currentlatlong);
//}
//设置骑行模式
public void SetCyclingModel(CyclingModel mode)
{
this.cyclingModel = mode;
switch (cyclingModel)
{
case CyclingModel.Single:
cyclingController = new SingleModel(route, selectParamModel);
break;
case CyclingModel.Review:
cyclingController = new ReviewModel(route, selectParamModel);
break;
}
AutoStart();
InitPlayer();
}
PlayerController playerController;
//初始化人物位置角度
private void InitPlayer()
{
lockView = true;
TrailRenderer trail = player.GetComponent<TrailRenderer>();
playerController = player.GetComponent<PlayerController>();
Vector2d lastLatLon = Along(recorderData.EndDistance);
Vector3 currentPos = map.GeoToWorldPosition(lastLatLon);
currentPos.y += 1f;
player.transform.position = currentPos;
playerController.currentPos = currentPos;
trail.Clear();
Vector2d nextLatLon = Along(recorderData.EndDistance + 0.1);
//设定人物方向
var s = map.GeoToWorldPosition(lastLatLon);
var e = map.GeoToWorldPosition(nextLatLon);
Quaternion neededRotation = Quaternion.LookRotation(s - e);
player.transform.rotation = Quaternion.Euler(0, neededRotation.eulerAngles.y, 0);
playerController.currentRotation = neededRotation;
}
SingleUIManager singleUIManager;
public void AutoStart()
{
singleUIManager.StartRide(null);
}
public void GoContinueRide()
{
singleUIManager.ContinueRide();
}
#region TCP相关
public void TcpHandler()
{
if (cyclingController != null)
{
//tcp数据传输
cyclingController.Run(null);
//在线人物或比赛人物渲染
ShowOnlineUsers();
}
}
List<OnlinePlayerController> otherList = new List<OnlinePlayerController>();
GameObject onlineUserPrefab;
GameObject miniMapPlayerPrefab;
int messageIndex = 0;
private void ShowOnlineUsers()
{
var onlineRiders = cyclingController.riders;
var currentOnlineUserList = FindObjectsOfType<OnlinePlayerController>();
//新增或者更新
foreach (var item in onlineRiders)
{
var onlineRider = item as OnlineRiderModel;
var currentUser = currentOnlineUserList.Where(c => c.UserId == item.UserId).FirstOrDefault();
var onlineDistance = onlineRider.EndDistance - onlineRider.PreDistance;
var onlineTotalDistance = onlineRider.EndDistance;
if (currentUser == null)
{
//大地图人物
GameObject otherPlayerObj = (GameObject)Instantiate(onlineUserPrefab, transform);
otherPlayerObj.transform.position = map.GeoToWorldPosition(Along(onlineTotalDistance));
var onlinePlayerController = otherPlayerObj.GetComponent<OnlinePlayerController>();
otherList.Add(onlinePlayerController);
onlinePlayerController.UserId = onlineRider.UserId;
onlinePlayerController.SetDataSource(onlineTotalDistance, onlineDistance, onlineRider.NickName, onlineRider.WeightKg);
onlinePlayerController.SetHead(onlineRider.WxHeadImg);
//小地图人物
GameObject miniPlayer = (GameObject)Instantiate(miniMapPlayerPrefab, transform);
var miniController = miniPlayer.GetComponent<MiniMapPlayerController>();
miniController.SetController(onlinePlayerController);
//发消息xx进入路书
if(messageIndex > 0)
EventQueueSystem.QueueEvent(new JoinMessageEvent(onlineRider.NickName, onlineRider.WxHeadImg));
}
else
{
currentUser.SetDataSource(onlineTotalDistance, onlineDistance, onlineRider.NickName, onlineRider.WeightKg);
}
}
if(onlineRiders.Count > 0)
messageIndex++;
//移除
foreach (var item in currentOnlineUserList)
{
var currentItem = onlineRiders.Where(c => c.UserId == item.UserId).FirstOrDefault();
if (currentItem == null)
{
item.RemoveSelf();
}
var s = playerController.TotalDistance - item.TotalDistance;
}
//显示面板信息
var others = FindObjectsOfType<AbstractPlayer>();
foreach (var item in others)
{
item.IsShowInfo = false;
}
var frontPlayer = others.Where(c => c.TotalDistance - playerController.TotalDistance < 0.5 && c.TotalDistance - playerController.TotalDistance >= 0 && !(c is PlayerController)).OrderBy(c=>c.TotalDistance).FirstOrDefault();
var bakePlayer = others.Where(c => c.TotalDistance - playerController.TotalDistance >-0.5 && c.TotalDistance - playerController.TotalDistance < 0 && !(c is PlayerController)).OrderByDescending(c=>c.TotalDistance).FirstOrDefault();
if(frontPlayer != null)
frontPlayer.IsShowInfo = true;
if (bakePlayer != null)
bakePlayer.IsShowInfo = true;
}
#endregion
#region
public AbstractMap map3d;
public bool Is3dView;
public void ChangeMapImageStyle(GameObject arrowGameObj)
{
var playerController = player.GetComponent<PlayerController>();
var trailRenderer = player.GetComponent<TrailRenderer>();
trailRenderer.time = 0;
StartCoroutine(EnableTrailRenderer(trailRenderer));
if (!Is3dView)
{
//地图属性变更
map.Terrain.ExaggerationFactor = 1.5f;
map.Terrain.SetElevationType(ElevationLayerType.TerrainWithElevation);
map.ImageLayer.SetLayerSource(ImagerySourceType.Custom);
map.SetCenterLatitudeLongitude(playerController.Currentlatlong);
//map3d.gameObject.SetActive(true);
//map.gameObject.SetActive(false);
//人物属性变更
var pos = map.GeoToWorldPosition(playerController.Currentlatlong);
playerController.currentPos = pos;
target.position = pos;
player.transform.localScale = new Vector3(3f, 3f, 3f);
player.transform.position = pos;
arrowGameObj.SetActive(false);
Is3dView = true;
}
else
{
//地图属性变更
map.ImageLayer.SetLayerSource(ImagerySourceType.JuzeTest);
map.Terrain.ExaggerationFactor = 0f;
map.Terrain.SetElevationType(ElevationLayerType.FlatTerrain);
map.SetCenterLatitudeLongitude(playerController.Currentlatlong);
//map.gameObject.SetActive(true);
//map3d.gameObject.SetActive(false);
//人物属性变更
var pos = map.GeoToWorldPosition(playerController.Currentlatlong);
player.transform.position = pos;
player.transform.localScale = new Vector3(0.1f, 0.1f, 0.1f);
target.position = pos;
playerController.currentPos = Vector3.zero;
arrowGameObj.SetActive(true);
Is3dView = false;
}
}
private bool lockView = false;
private void Map_OnTileFinished(Mapbox.Unity.MeshGeneration.Data.UnityTile obj)
{
if (!lockView) {
var playerController = player.GetComponent<PlayerController>();
player.transform.localScale = new Vector3(3f, 3f, 3f);
var locations = playerController.Currentlatlong == null ? playerController.Currentlatlong : new Vector2d(mapData.List[0].Point[0], mapData.List[0].Point[1]);
player.transform.position = map.GeoToWorldPosition(locations);
if (recorderData != null)
{
var lastLatLon = Along(recorderData.EndDistance);
var nextLatLon = Along(recorderData.EndDistance+0.1);
player.transform.position = map.GeoToWorldPosition(lastLatLon);
//设定人物方向
var s = map.GeoToWorldPosition(lastLatLon);
var e = map.GeoToWorldPosition(nextLatLon);
Quaternion neededRotation = Quaternion.LookRotation(s - e);
player.transform.rotation = Quaternion.Euler(0, neededRotation.eulerAngles.y, 0);
}
}
}
IEnumerator EnableTrailRenderer(TrailRenderer trailRenderer)
{
yield return new WaitForSeconds(2f);
trailRenderer.Clear();
trailRenderer.time = 30;
}
#endregion
#region
//开始骑行
public void SetStart()
{
if (!isPause || DateTime.MinValue == startTime)
{
isStart = true;
startTime = UIManager.Now.GetDateTime();
}
else
{
SetContinue();
}
}
//继续骑行
public void SetContinue()
{
isStart = true;
isPause = false;
}
//暂停骑行
public void SetPause()
{
isStart = false;
isPause = true;
}
//退出或者完成骑行
public void SetQuit()
{
isStart = false;
isQuit = true;
}
#endregion
#region
/// <summary>
/// 当前骑行数据的记录器
/// </summary>
private RecorderDataModel recorderData
{
get
{
return cyclingController?.recorderData;
}
}
public Route GetRoute()
{
return route;
}
public MapDataModel GetMapData()
{
return mapData;
}
public void Save(double totalDistance)
{
isQuit = true;
isStart = false;
string recordId = Guid.NewGuid().ToString();
//var path = Helper.GetDataDir("MapWorkoutRecords/"+ recordId);
var path = PFConstants.MapWorkoutRecordFolder + "/" + recordId;
Helper.CreateDirectoryIfNotExsit(path);
string imageFileName = path +"/"+ Guid.NewGuid().ToString() + ".png";
CaptureCamera(Camera.main, new Rect(Screen.width * 0f, Screen.height * 0f, Screen.width * 0.5f, Screen.height * 0.5f), imageFileName);
cyclingController.recorderData.StartTime = startTime;
cyclingController.recorderData.EndTime = UIManager.Now.GetDateTime();
cyclingController.recorderData.IsCompleted = totalDistance == mapData.TotalDistance;
cyclingController.recorderData.EndDistance = totalDistance;
cyclingController.recorderData.AntModelId = AntModelId;
cyclingController.recorderData.ManufacturerId = ManufacturerId;
cyclingController.recorderData.DeviceNumber = DeviceNumber;
//显示骑行结果
resultPanel.SetActive(true);
var rs = resultPanel.GetComponent<ResultPanelScript>();
rs.InjectController(this);
rs.SetDataSource(cyclingController.recorderData);
cyclingController.recorderData.SaveWithLocalRecordAysnc(cyclingModel, selectParamModel, imageFileName, recordId, path);
}
protected void CaptureCamera(Camera camera, Rect rect,string fileName)
{
// 创建一个RenderTexture对象
RenderTexture rt = new RenderTexture((int)rect.width, (int)rect.height, 0);
// 临时设置相关相机的targetTexture为rt, 并手动渲染相关相机
camera.targetTexture = rt;
camera.Render();
//ps: --- 如果这样加上第二个相机,可以实现只截图某几个指定的相机一起看到的图像。
//ps: camera2.targetTexture = rt;
//ps: camera2.Render();
//ps: -------------------------------------------------------------------
// 激活这个rt, 并从中中读取像素。
RenderTexture.active = rt;
Texture2D screenShot = new Texture2D((int)rect.width, (int)rect.height, TextureFormat.RGB24, false);
screenShot.ReadPixels(rect, 0, 0);// 注这个时候它是从RenderTexture.active中读取像素
screenShot.Apply();
// 重置相关参数以使用camera继续在屏幕上显示
camera.targetTexture = null;
//ps: camera2.targetTexture = null;
RenderTexture.active = null; // JC: added to avoid errors
GameObject.Destroy(rt);
// 最后将这些纹理数据,成一个图片文件
byte[] bytes = screenShot.EncodeToPNG();
//var path = Helper.GetDataDir("MapWorkoutRecords/images");
//string filename = path + "/" + Guid.NewGuid().ToString() + ".png";
System.IO.File.WriteAllBytes(fileName, bytes);
//Debug.Log(string.Format("截屏了一张照片: {0}", filename));
}
public Vector2d GetCenterCoordinate()
{
return coordiantes;
}
public Vector2d Along(double endDistance)
{
if (mapData != null)
{
var list = mapData.List.Select(p => new GeoJSON.Net.Geometry.GeographicPosition(p.Point[0], p.Point[1]));
LineString lineString = new LineString(list);
var pt1 = Turf.Along(lineString, endDistance);
var ll = ((GeographicPosition)((GeoJSON.Net.Geometry.Point)pt1.Geometry).Coordinates);
return new Vector2d(ll.Latitude, ll.Longitude);
}
else
{
return new Vector2d(0,0);
}
}
/// <summary>
/// 海拔图数据
/// </summary>
public float[] GetRealTimeLineChartData(int index)
{
List<float> dist = new List<float>();
var list = mapData.List.Select(c => (float) c.Elevation ).ToArray();
var count = list.Count();
for (int i = 0; i < count; i++)
{
if (i > index)
{
dist.Add(list[i]);
}
}
return dist.ToArray();
}
public float[] GetLineChartData()
{
var list = mapData.List.Select(c => (float)c.Elevation).ToArray();
return list;
}
#endregion
}