2021-04-01 11:09:53 +08:00

242 lines
6.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
public class UIManager : MonoBehaviour
{
private GameObject mMainPanel;
public GameObject MainPanel
{
get
{
return this.mMainPanel;
}
set
{
this.mMainPanel = value;
}
}
private HomeController mHomePanel;
public HomeController HomePanel
{
get
{
return this.GetPanelInstance("HomePanel", ref this.mHomePanel);
}
}
private UserInfoController mUserInfoPanel;
public UserInfoController UserInfoPanel
{
get
{
return this.GetPanelInstance<UserInfoController>("UserInfoPanel", ref this.mUserInfoPanel);
}
}
private DeviceController mDeviceController;
public DeviceController DevicePanel
{
get
{
return this.GetPanelInstance("DevicePanel", ref this.mDeviceController);
}
}
private MapListController mMapListController;
public MapListController MapListPanel
{
get
{
return this.GetPanelInstance("MapListPanel", ref this.mMapListController);
}
}
private MapDetailController mMapDetailController;
public MapDetailController MapDetailPanel
{
get
{
return this.GetPanelInstance("MapDetailPanel", ref this.mMapDetailController);
}
}
private EditUserController mEditUserController;
public EditUserController EditUserPanel
{
get
{
return this.GetPanelInstance("EditUserPanel", ref this.mEditUserController);
}
}
private GameObject mModalsPanel;
public GameObject ModalsPanel
{
get
{
return this.mModalsPanel;
}
set
{
this.mModalsPanel = value;
}
}
public static UIManager Instance;
private void Awake()
{
UIManager.Instance = this;
}
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
private T GetPanelInstance<T>(string prefabName, ref T internalComponent)
{
if (internalComponent == null)
{
UnityEngine.Object @object = Resources.Load("UI/Prefab/Panel/" + prefabName);
if (@object != null)
{
GameObject gameObject = (GameObject)UnityEngine.Object.Instantiate(@object, base.transform.parent, false);
if (gameObject != null)
{
internalComponent = gameObject.GetComponent<T>();
}
}
}
return internalComponent;
}
public static void Show(MonoBehaviour panelToShow, GameObject parent = null, bool modal = false)
{
if (UIManager.Instance == null || panelToShow == null)
{
return;
}
if (modal)
{
parent = UIManager.Instance.ModalsPanel;
}
foreach (Transform child in parent.transform)
{
//GameObject.Destroy(child);
//GameObject.Destroy(child.gameObject);
child.gameObject.SetActive(false);
}
//var panel = UIManager.Instance.MainPanel; //UIManager.Instance.MainCanvasTransform.transform.Find("Panel");
//panel.gameObject.AddComponent<GameObject>(panelToShow.gameObject);
panelToShow.transform.SetParent(parent.transform);
panelToShow.gameObject.SetActive(true);
//panelToShow.transform.position = new Vector3(0, 0, 0);
panelToShow.transform.localPosition = new Vector3(0, 0, 0);
//panelToShow.transform.localRotation = new Quaternion(0, 0, 0, 0);
//panelToShow.transform.GetComponent<RectTransform>().offsetMin = new Vector2(0, 0);
//panelToShow.transform.GetComponent<RectTransform>().offsetMax = new Vector2(0, 0);
panelToShow.transform.localScale = parent.transform.localScale;
}
//public static void ShowHomePanel()
//{
// UIManager.Show(UIManager.Instance.PanelHome, UIManager.Instance.MainPanel);
//}
public static void ShowUserInfoPanel()
{
UIManager.Show(UIManager.Instance.UserInfoPanel, UIManager.Instance.MainPanel);
}
public static void ShowHomePanel()
{
UIManager.Show(UIManager.Instance.HomePanel, UIManager.Instance.MainPanel);
}
public static void ShowDevicePanel()
{
UIManager.Show(UIManager.Instance.DevicePanel, UIManager.Instance.MainPanel);
}
public static void ShowEditUserPanel()
{
UIManager.Show(UIManager.Instance.EditUserPanel, UIManager.Instance.MainPanel);
}
public static void ShowLoadingDialogBox()
{
}
public static void ShowMapListPanel()
{
UIManager.Show(UIManager.Instance.MapListPanel, UIManager.Instance.MainPanel);
}
public static void ShowMapDetailPanel(int id)
{
var ctrl = UIManager.Instance.MapDetailPanel;
ctrl.id = id;
UIManager.Show(UIManager.Instance.MapDetailPanel, UIManager.Instance.MainPanel);
}
public static void AddEvent(GameObject gameObject, EventTriggerType eventTriggerType, UnityAction<BaseEventData> call)
{
EventTrigger et = gameObject.GetComponent<EventTrigger>();
if (et == null)
{
et = gameObject.AddComponent<EventTrigger>();
}
EventTrigger.Entry pointerEvent = new EventTrigger.Entry();
pointerEvent.eventID = eventTriggerType;
pointerEvent.callback.AddListener(call);
et.triggers.Add(pointerEvent);
}
public static void Close(MonoBehaviour obj)
{
obj.gameObject.SetActive(false);
}
public static void CloseModal()
{
//foreach (var item in UIManager.Instance.ModalsPanel.transform.DetachChildren)
//{
// item.
//}
//UIManager.Instance.ModalsPanel.transform.DetachChildren();
//UIManager.Instance.ModalsPanel.transform.childCount
for (int i = 0; i < 1; i++)
{
var obj = UIManager.Instance.ModalsPanel.transform.GetChild(i);
obj.gameObject.SetActive(false);
DestroyImmediate(obj.gameObject);
}
}
private void OnDestroy()
{
UIManager.Instance = null;
}
}