182 lines
5.5 KiB
C#
182 lines
5.5 KiB
C#
using UnityEngine;
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using Assets.Scenes.Ride.Scripts.Model;
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using UnityEngine.SceneManagement;
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using System.Collections.Generic;
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using System.Linq;
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using Assets.Scenes.Ride.Scripts.Model.RiderModels;
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using System;
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using ChartAndGraph;
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using DG.Tweening;
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using System.Collections;
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namespace Assets.Scenes.Ride.Scripts
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{
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public class PlayerController : AbstractPlayer
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{
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#region 骑行逻辑
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TrailRenderer trail;
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GameObject uipanel { get; set; }
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protected override void Init()
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{
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base.Init();
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UserId = App.CurrentUser.Id;
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totalDistance = mainController.selectParamModel.EndDistance;
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StartIndex = mainController.GetCurrentIndex(totalDistance);
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currentlatlong = mainController.GetCenterCoordinate();
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uipanel = mainController.GetUIPanel();
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trail = FindObjectOfType<TrailRenderer>();
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trail.startWidth = 1f;
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trail.endWidth = 1f;
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trail.startColor = new Color(0.9764706f, 0.1882353f, 0.5254902f, 1f);
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trail.endColor = new Color(0.9764706f, 0.1882353f, 0.5254902f, 1f);
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//var color7 = Resources.Load<Material>("UI/Material/color7");
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//var Graph2 = Resources.Load<Material>("UI/Material/3dGraph2");
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//trail.materials = new Material[] { color7};
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trail.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;
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trail.allowOcclusionWhenDynamic = false;
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trail.textureMode = LineTextureMode.Tile;
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trail.motionVectorGenerationMode = MotionVectorGenerationMode.ForceNoMotion;
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trail.receiveShadows = false;
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trail.rayTracingMode = UnityEngine.Experimental.Rendering.RayTracingMode.Off;
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headPanel = uipanel.transform.Find("GraphChart/HeadPanel").gameObject;
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}
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TargetData targetData;
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/// <summary>
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/// 计算数据,父类会在此方法后处理动画
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/// </summary>
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protected override void Compute()
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{
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//计算数据
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//speed = mainController.UpDateSpeed();
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try
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{
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heartRate = mainController.UpDateHeart();
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power = mainController.UpdatePower();
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cadance = mainController.UpdateCadence();
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weight = App.CurrentUser.Weight;
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bicycleWeight = App.CurrentUser.BicycleWeight;
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#if UNITY_EDITOR
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power = 343;
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#endif
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mainController.TrackResistance(currentSlope * App.RideSetting.Sensitivity / 100);
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}
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catch (Exception ex)
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{
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Debug.Log(ex.Message);
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//heartRate = 0;
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power = 0;
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cadance = 0;
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}
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if (power > 0)
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{
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speed = Helper.CalculateSpeed(elevation, currentSlope, power, weight, bicycleWeight);
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distance = mainController.UpdateDistance(speed);
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totalDistance += distance;
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}
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else
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{
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speed = 0;
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distance = 0;
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}
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}
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protected override void Record()
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{
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if (!stopRecord)
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{
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//记录骑行数据
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currentlatlong = mainController.Along(totalDistance);//下一个坐标
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var recorderData = mainController.cyclingController.recorderData;
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targetData = new TargetData
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{
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Ticks = ticks,
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_Power = power,
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_Speed = speed,
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_Distance = totalDistance > mapData.TotalDistance ? mapData.TotalDistance : totalDistance,
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_Cadence = cadance,
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_HeartRate = heartRate,
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_Lat = currentlatlong.x,
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_Lon = currentlatlong.y,
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_TotalClimb = totalClimb,
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};
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var preDistance = totalDistance >= mapData.TotalDistance ? targetData._Distance : targetData._Distance - Distance;
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recorderData.PreDistance = Math.Round(preDistance, 6, MidpointRounding.AwayFromZero);
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recorderData.EndDistance = Math.Round(targetData._Distance, 6, MidpointRounding.AwayFromZero);
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recorderData.RiderDatas.Add(targetData);
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//实时计算MaxAp
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//mainController.ComputeMaxAP(Power, ticks);
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}
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}
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protected override void BeforeRun()
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{
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//if (mainController != null)
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//{
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// mainController.TcpHandler();
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//}
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}
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//上传数据
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public override void Upload()
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{
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if (!mainController.cyclingController.recorderData.Saved)//处理重复上传的问题
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{
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mainController.Save(TotalDistance);
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}
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}
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#endregion
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//public void InitGraph(int index)
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//{
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// chartDataSourceScript.InitHorizontalScrolling(index);
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//}
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//移动海拔图头像
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protected override void MoveGraphHead()
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{
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Vector3 oldPos = headPanel.transform.position;
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int nextIndex = CurrentIndex;
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var viewIndex = chartDataSourceScript.GetViewIndex(nextIndex);
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var n = graph.DataSource.GetPoint("Player 2", viewIndex);
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graph.PointToWorldSpace(out Vector3 nextPosition, n.x, n.y, "Player 2");
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nextPosition.x -= 14f;
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nextPosition.y += 5f;
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//人物移动 停止条件 到中间且线未加载完
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if ( GetStart() && chartDataSourceScript.ReachMid(viewIndex) && !chartDataSourceScript.ReachEnd())
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{
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var currentDistance = CurrentDistance;
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var distance = Distance;
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var offset = currentDistance > 0 ? distance * 1000 / currentDistance : 1;
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if (UserId == mainController.currentPlayer.UserId)
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{
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graph.HorizontalScrolling += offset;
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}
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headPanel.transform.DOMove(new Vector3(oldPos.x, nextPosition.y, 0), 1);
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}
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else
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{
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headPanel.transform.position = new Vector3(nextPosition.x, nextPosition.y, 0);
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//headPanel.transform.DOMove(new Vector3(nextPosition.x, nextPosition.y, 0), 1);
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}
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headPanel.transform.SetSiblingIndex(999);
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}
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protected override IEnumerator MoveTo()
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{
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//让人物移动分点增加动画的流畅度
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float t = 0;
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while (t < 1)
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{
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t += Time.deltaTime;
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Vector3 v = Vector3.Lerp(prePos, nextPos, t);
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currentPos = v;
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transform.localPosition = v;
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yield return new WaitForEndOfFrame();
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}
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}
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}
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}
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