2022-07-15 13:34:43 +08:00

26 lines
767 B
C#

using Assets.Scripts.UI.Control;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DeleteAccount : PFUIPanel
{
protected override void Awake()
{
PFUIInputField password = transform.Find("Content/Password").GetComponent<PFUIInputField>();
UIManager.AddEvent(transform.Find("Content/Delete").gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, b =>
{
print(password.Text);
});
UIManager.AddEvent(transform.Find("Content/Cancel").gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, b =>
{
Close();
});
}
// Start is called before the first frame update
void Start()
{
}
}