41 lines
1.2 KiB
C#
41 lines
1.2 KiB
C#
using Assets.Scenes.Ride.Scripts;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace Assets.Scripts.Scenes
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{
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public abstract class BaseScene: MonoBehaviour
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{
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protected virtual void Awake()
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{
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Debug.Log("base scene awake");
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Application.logMessageReceived += Application_logMessageReceived;
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}
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private void Application_logMessageReceived(string condition, string stackTrace, LogType type)
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{
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//Debug.Log("application log");
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if (type == LogType.Error || type == LogType.Exception)
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{
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string log = $"time:{ System.DateTime.Now.ToString() }\r\n";
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log += $"type:{ type }\r\n";
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log += $"msg:{ condition }\r\n";
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log += $"stack trace:{ stackTrace }\r\n";
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System.IO.File.AppendAllText($"{PFConstants.LogFolder}\\{ System.DateTime.Now.ToString("yyyy-MM-dd") }.txt", log);
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//Debug.Log(PFConstants.LogFolder);
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}
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}
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private void OnApplicationQuit()
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{
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MapUDPService.Dispose();
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App.MainDeviceAdapter.Dispose();
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}
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}
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}
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