2021-03-30 17:27:50 +08:00

39 lines
1.5 KiB
C#

using Mapbox.Map;
using Mapbox.Unity.Map;
using Mapbox.Unity.MeshGeneration.Data;
using Mapbox.Unity.MeshGeneration.Enums;
using System;
public class VectorDataFetcher : DataFetcher
{
public Action<UnityTile, VectorTile> DataRecieved = (t, s) => { };
public Action<UnityTile, VectorTile, TileErrorEventArgs> FetchingError = (t, r, s) => { };
//tile here should be totally optional and used only not to have keep a dictionary in terrain factory base
public override void FetchData(DataFetcherParameters parameters)
{
var vectorDaraParameters = parameters as VectorDataFetcherParameters;
if(vectorDaraParameters == null)
{
return;
}
var vectorTile = (vectorDaraParameters.useOptimizedStyle) ? new VectorTile(vectorDaraParameters.style.Id, vectorDaraParameters.style.Modified) : new VectorTile();
vectorDaraParameters.tile.AddTile(vectorTile);
vectorTile.Initialize(_fileSource, vectorDaraParameters.tile.CanonicalTileId, vectorDaraParameters.tilesetId, () =>
{
if (vectorDaraParameters.tile.CanonicalTileId != vectorTile.Id)
{
//this means tile object is recycled and reused. Returned data doesn't belong to this tile but probably the previous one. So we're trashing it.
return;
}
if (vectorTile.HasError)
{
FetchingError(vectorDaraParameters.tile, vectorTile, new TileErrorEventArgs(vectorDaraParameters.tile.CanonicalTileId, vectorTile.GetType(), vectorDaraParameters.tile, vectorTile.Exceptions));
}
else
{
DataRecieved(vectorDaraParameters.tile, vectorTile);
}
});
}
}