forked from powerfun/udpservice
refactor:房间对战逻辑优化以及timer间隔修改为500ms
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@ -2,3 +2,4 @@
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.vs
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obj
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bin
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.idea
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@ -112,7 +112,7 @@ namespace OnlineUserPool.ViewModels
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Log.Information("服务启动成功");
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timer = new System.Timers.Timer(1000);
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timer = new System.Timers.Timer(500);
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timer.Elapsed += Timer_Elapsed;
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timer.AutoReset = true;
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timer.Start();
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@ -524,28 +524,28 @@ namespace OnlineUserPool.ViewModels
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private void HandleGameRoomKick(ReceiveModel msg)
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{
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var msg1 = msg as GameRoomKickCommand;
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var room = RoomList.ToList().Where(c => c.RoomId == msg1.RoomId).FirstOrDefault();
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var room = RoomList.ToList().FirstOrDefault(c => c.RoomId == msg1.RoomId);
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if (room != null)
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{
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var list = room.List;
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var needRemove = list.Where(c => c.UserId == msg1.UserId).FirstOrDefault();
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var needRemove = list.FirstOrDefault(c => c.UserId == msg1.UserId);
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if (needRemove != null)
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{
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list.Remove(needRemove);
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//如果当前是房主退出房间,房主替换成其他人, 房主客户端中断也算
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if (needRemove.IsOwner && list.Count() > 0)
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if (needRemove.IsOwner && list.Any())
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{
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var newOwner = list.FirstOrDefault();
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newOwner.IsOwner = true;
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room.UserId = newOwner.UserId;
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}
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}
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//人数为0,删除房间
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if (list.Count() == 0)
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//房间没有产生记录且人数为0,删除房间
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if (!room.Saved && !list.Any())
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{
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RoomList.Remove(room);
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}
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var mine = Clients.Where(c => c.MemberId == msg1.UserId).FirstOrDefault();
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var mine = Clients.FirstOrDefault(c => c.MemberId == msg1.UserId);
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if (mine != null)
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{
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mine.RoomId = 0;
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